OctaneRender™ for Blender 1.33 - 4.0 beta Win [OBSOLETE]

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
voon
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Don't worry, Jim, nobody's asking you to take the plugin further than blender. To wait for Blender to first completely move over to 2013 is an entirely sane approach.
AndreasAtteneder
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JimStar wrote:And sorry - I can't spend the work-time to rework this.
Yeah, that's totally OK. I did not mean to rant around or offend you in any way. Installing the redistributable 2008 isn't even a big thing.

I just think you guys should give it a note in the documentation (If it's not already there).

Thanks.
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MattRM
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Hi JimStar,

So I checked for the bug of the camera tracking. So a camera animated with key by hands, no problem. Constraint tracked data or baked curve from constraint do anything :roll: . So, it's just for the tracked data from tracking module that the camera do anything.

Hope can help you,

Matt
pitiwazou
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hi,

Can I open the alembic in other software than octane ?

I can with octane 1.50, but not with Maya 2014 or guerilla.

My test file > https://www.dropbox.com/s/doqvfg3emsl6b ... export.abc
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ROUBAL
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Hi, I would like to know what is exported exactly in alembic : Only selected meshes, only visible meshes, only meshes on same layer as camera ? I find in my alembic nodes some meshes both hidden and non selected... :(
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
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JimStar
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ROUBAL wrote:Hi, I would like to know what is exported exactly in alembic : Only selected meshes, only visible meshes, only meshes on same layer as camera ? I find in my alembic nodes some meshes both hidden and non selected... :(
It exports the same as if you just render in F12 mode.
kavorka
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I had a lot of extra material nodes. I think I sent that file to you Jimstar.
It made several iterations of a material I had.
Maybe thats what you are seeing too, Roubal?
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JimStar
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kavorka wrote:I had a lot of extra material nodes. I think I sent that file to you Jimstar.
It made several iterations of a material I had.
It is normal, I already described earlier why it is such a way in some settings variants...
You can set up your animation such a way that it will not double geometry (and its materials pins together with it) every frame.
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ROUBAL
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I had a lot of extra material nodes. I think I sent that file to you Jimstar.
It made several iterations of a material I had.
Maybe thats what you are seeing too, Roubal?
No, it is not this case. I made one time the mistake of not selecting Reshapable ... and I got a node with 2100 input materials ! :lol:

What I get is actually a node with 3 objects/materials and 2 of them were not selected, and not visible in the 3D view when I exported.

I am not sure and I can't check right now, but the objects are parented together in Blender. Maybe an exported object is exported with its parent or child...

Now, it is 03:50 in the night, and I have to launch a render and sleep a bit ! I will make more trials tomorrow.
It exports the same as if you just render in F12 mode.
Thanks, JimStar ! EDIT : It was my fault, I have checked : As I use mainly exporters to external renders, I have confused the behaviour of Blender internal with the behaviour of the unofficial exporter for Octane. Some objects were on several layers at the same time. So, even not selected or visible in the scene on visible layers, they were on a renderable layer ! I forgot to check that panel !
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
kavorka
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JimStar wrote:
voon wrote:PS: We have an app in 2014 depending on some crap from 2008? :)
Ask the Blender developers about it.

Interesting enough, I was just reading their dev notes, and got this for Blender 2.7 targets:

"Then a lot of time was spent on reviewing the status of supporting Windows XP, also related to moving from VC2008 to VC2013 compiler. Decision was to have the Windows platform maintainers together define a proposal."

So, they might be changing that soon.
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
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