Octane Fog
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
perfect 

Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
silent electric car...Karba wrote:http://youtu.be/3Pr9f78JwRU

cool atmosphere...
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
YES FOG YES
One question, would it be possible to add a fast fake fog as a post process aswell?
Using the zdepth buffer multiplied with environment colors and then overlayed like the bloom... or something like that?
One question, would it be possible to add a fast fake fog as a post process aswell?
Using the zdepth buffer multiplied with environment colors and then overlayed like the bloom... or something like that?
Hello
I'd like to echo kilaD's request.
Real world fog is fantastic - really is. But I've seen fake volumetrics done in many a renderer which looks almost as good and is only a few seconds hit on render times - rather than the super long render times this would give us. Any chance of this method as an option in the future?
Also you can have camera inside the volume for fog which is a post effect.
Love the way octane is developing, thanks for all the features!
Real world fog is fantastic - really is. But I've seen fake volumetrics done in many a renderer which looks almost as good and is only a few seconds hit on render times - rather than the super long render times this would give us. Any chance of this method as an option in the future?
Also you can have camera inside the volume for fog which is a post effect.
Love the way octane is developing, thanks for all the features!
Windows 7 64bit/ Intel 3930K/ ASUS Rampage IV/ GTX980ti x 2/ 64GB system RAM
+1 to that idea.kilaD wrote:YES FOG YES
One question, would it be possible to add a fast fake fog as a post process aswell?
Using the zdepth buffer multiplied with environment colors and then overlayed like the bloom... or something like that?
Maya 2013 / W7 64bit / Intel i7 980 / 24GB / Gigabyte gtx 580 3GB + 2*EVGA gtx 680 4gb / MB Gigabyte X58A-UD3R / NZXT Phantom - white/black case
Maya 2013/W7 64bit/Intel i7 3820/16GB/ MB Gigabyte GA-X79-UD3 /4*EVGA gtx 680 4gb/SSD 6Gb.s /CM HAF X case
Maya 2013/W7 64bit/Intel i7 3820/16GB/ MB Gigabyte GA-X79-UD3 /4*EVGA gtx 680 4gb/SSD 6Gb.s /CM HAF X case