I don't use Lightwave, so I can't elaborate. But I see it in the plugins forum.
people are using it.
The exporters are actually fairly simple. You will do most of the setup in the Octane stand alone, not in Lightwave. Once you have your model/scene done, you can go back and forth between Octane and Lightwave to get the look you want.
OctaneRender 1.0 available
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Congratulations to everyone involved on the release of the Octane 1.0!!!
It has been a pleasure to see the software becomes such a nice Digital Content Creation (DCC) tool.
Hope you continue paying attention to users suggestions and comments but now that you are on the market swimming with the big fishes perhaps you should take a closer look at the trends also. Python scripting and Alembic file format are alredy supported by major DCC manufacturers and would be highly desirable features.
Python is used in every aspect of production chain, products like South Paw Tactic that offers an open source digital asset management and workflow control can connect to the DCCs that supports the language. Alembic file format on the other hand thanks to its support by big studios like Sony Pictures Imageworks and Industrial Light & Magic is rapidly evolving to become a standard file format to move geometry from different applications. Exocortex for instance can move an animated mesh with changing topology, UVs, normals an so forth from Softimage to 3dsmax to Maya and finaly render it with Arnold render... might as well be Octane!
Best regards!
It has been a pleasure to see the software becomes such a nice Digital Content Creation (DCC) tool.
Hope you continue paying attention to users suggestions and comments but now that you are on the market swimming with the big fishes perhaps you should take a closer look at the trends also. Python scripting and Alembic file format are alredy supported by major DCC manufacturers and would be highly desirable features.
Python is used in every aspect of production chain, products like South Paw Tactic that offers an open source digital asset management and workflow control can connect to the DCCs that supports the language. Alembic file format on the other hand thanks to its support by big studios like Sony Pictures Imageworks and Industrial Light & Magic is rapidly evolving to become a standard file format to move geometry from different applications. Exocortex for instance can move an animated mesh with changing topology, UVs, normals an so forth from Softimage to 3dsmax to Maya and finaly render it with Arnold render... might as well be Octane!
Best regards!
That was a big question of mine and Thanks to Radiance, enlightened me.myislg wrote:Hello!Will the Octane Render using double-precision calculations of the graphics or single-precision calculations?
Octane is using single precision calculations so Teslas or Quadro`s are not worth buying to use with Octane.
Buy as many GeForce`s as you can, Octane goes single precision
Win7 64 & Slackware 14 64 | 3x Zotac 580 amp & 1x MSI 680 | i7 3930K @4.8 | 32 GB | Asus rampage extreme IV
I`m a big fan of Lightwave since version 4.0 ...
Currently there is a builtin plugin under development with very satisfactory and promising results. Developer stated there are things to do, details can be found here http://render.otoy.com/forum/viewtopic.php?f=7&t=24959
I used Lightwave exporter plugin (worked nicely under lw 7.5, but had problems with newer versions of lw). Everything worked fine but at least it is an exporter plugin, so every frame is exported 1by1 to Octane so you may have troubles using it if you have more than 500K polygons in an animation.
Currently there is a builtin plugin under development with very satisfactory and promising results. Developer stated there are things to do, details can be found here http://render.otoy.com/forum/viewtopic.php?f=7&t=24959
I used Lightwave exporter plugin (worked nicely under lw 7.5, but had problems with newer versions of lw). Everything worked fine but at least it is an exporter plugin, so every frame is exported 1by1 to Octane so you may have troubles using it if you have more than 500K polygons in an animation.
Win7 64 & Slackware 14 64 | 3x Zotac 580 amp & 1x MSI 680 | i7 3930K @4.8 | 32 GB | Asus rampage extreme IV
Thank you for your reply, I would also like to ask, 580 and 680 of the contrast which is faster?karanis wrote:That was a big question of mine and Thanks to Radiance, enlightened me.myislg wrote:Hello!Will the Octane Render using double-precision calculations of the graphics or single-precision calculations?
Octane is using single precision calculations so Teslas or Quadro`s are not worth buying to use with Octane.
Buy as many GeForce`s as you can, Octane goes single precision

Yes, 580 is faster about 10%, but 680:
- 680 may have 4GB of vram vs 3GB,
- is less power consuming (about 50W),
- is silencer,
- temps are lower about 5C on air,
- is cold under watercooling - max 35C during rendering, and overclocks very very well and then is as fast as 580
- is stable - never fails - I replaced 2x580 with 2x680 - RMA.
- 680 may have 4GB of vram vs 3GB,
- is less power consuming (about 50W),
- is silencer,
- temps are lower about 5C on air,
- is cold under watercooling - max 35C during rendering, and overclocks very very well and then is as fast as 580
- is stable - never fails - I replaced 2x580 with 2x680 - RMA.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Of course you could overclock a 580 easily and it will still be faster compared to an overclocked 680.
If you watercool a 580 or 680 you shouldn't worry about temps at all.
But 1 GB more VRam can be an advantage. Another thing that wasn't mentioned is the texture count. The 680 will give you more space for the number of textures.
If you are on a budget and can find a 580 3GB I would go for it.
I would rather choose two 580 then one 680 to be honest.
If you watercool a 580 or 680 you shouldn't worry about temps at all.
But 1 GB more VRam can be an advantage. Another thing that wasn't mentioned is the texture count. The 680 will give you more space for the number of textures.
If you are on a budget and can find a 580 3GB I would go for it.
I would rather choose two 580 then one 680 to be honest.
Definitely yes.Refracty wrote:I would rather choose two 580 then one 680 to be honest.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540