NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Read about News and Updates regarding Octane Render in this forum.
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Weezer
Licensed Customer
Posts: 376
Joined: Tue Dec 04, 2012 10:08 am

I wonder if the take-up of OctaneX has been lower than Otoy expected. So it's no longer worth prioritising?
pcb
Posts: 8
Joined: Mon May 11, 2020 10:11 am

I am trying to follow this ACES Tutorial:

Better Renders with ACES in Octane in Under 5 Minutes | Greyscalegorilla Tutorial
https://www.youtube.com/watch?v=4t3qHtwyWcs

But I'm stuck because there is no color management Tab in Octane X.

ACES is listed as a feature on otoy.com:
Octane X further accelerates next generation creative workflows with ACES, OpenColorIO....

So my question is, when it will be possible to use Aces in Octane X / Cinema4D?
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Goldorak
OctaneRender Team
Posts: 2321
Joined: Sun Apr 22, 2012 8:09 pm
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Hi all - we are working on a major release for macOS 12 (PR12) and then will move onto to 2021 feature parity with CUDA releases once we get to stable. We will have to drop older GPUs and macOS 11 with this change, so it is something we want to do carefully and has taken a bit of time to set up for release. We are full speed on MacOS - we even have PPM kernel working great on Metal in an internal build, and Brigade kernel (even without RTX) is coming to metal too.
Weezer
Licensed Customer
Posts: 376
Joined: Tue Dec 04, 2012 10:08 am

Really happy to hear some positive news. OctaneX is great (if still a bit flaky at times), but its my renderer of choice so glad it's being actively developed and improved.
ageoushi2
Posts: 1
Joined: Fri Jan 08, 2021 1:55 am

Hello Gold
Goldorak wrote:Hi all - we are working on a major release for macOS 12 (PR12) and then will move onto to 2021 feature parity with CUDA releases once we get to stable. We will have to drop older GPUs and macOS 11 with this change, so it is something we want to do carefully and has taken a bit of time to set up for release. We are full speed on MacOS - we even have PPM kernel working great on Metal in an internal build, and Brigade kernel (even without RTX) is coming to metal too.
\you mention that all GPU's will ne dropped with the change to PR12, I do need to ask if you could let me know which ones to avoid as I'm about to press the button on a Radeon GPU and at the going prices it's a big investment.
Please let me know.
Thanks
iRota
Licensed Customer
Posts: 45
Joined: Fri Mar 01, 2019 10:02 am

Yes, please, could you clarify which "older" cards will be dropped?

I was expecting to have a PR12 for Big Sur, but we´ll have to move to MacOs 12 in order to use it, this does not make me very happy at all as first versions of newer OSs are always buggy and full of changes that might affect workflows (software support, security issues, etc..).
Thanks.
ñgo

macOS 12.7.6 (21H1320)
AMD RX6800 XT + Radeon Pro XW 9100
Eliana_Morales
Posts: 2
Joined: Tue Aug 31, 2021 9:01 am

Thank you for your amazing work! I join the request for dropped graphic cards. With their current prices, this is an important concern.
RomanescoNYC
Posts: 3
Joined: Mon Apr 20, 2020 4:25 am

Goldorak wrote:Hi all - we are working on a major release for macOS 12 (PR12) and then will move onto to 2021 feature parity with CUDA releases once we get to stable. We will have to drop older GPUs and macOS 11 with this change, so it is something we want to do carefully and has taken a bit of time to set up for release. We are full speed on MacOS - we even have PPM kernel working great on Metal in an internal build, and Brigade kernel (even without RTX) is coming to metal too.
Will the Vega II line for the Mac Pro 2019 be supported in PR12 on macOS 12? Which "old" GPUs are you referring to?
SRCOBB
Licensed Customer
Posts: 41
Joined: Thu Nov 02, 2017 5:42 am

Please clarify what "older GPUs" will no longer be supported.
RomanescoNYC
Posts: 3
Joined: Mon Apr 20, 2020 4:25 am

Will PR12 also bring Cinema4D R25 support? When can we expect OctaneX to be compatible? The current version is not.
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