Cinema4D version 2020.1.5-R4 (Obsolete stable) 17.10.2020

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maged99
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and the new viewer feature for zoom is quit handy :o
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thanulee
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i remember one video with something like a proxy object sometime ago.
Is there anything like this in c4d? I m trying to import some heavy alembic/particles from houdini and looking for a solution where viewport wont crash.
Any ideas? thanks
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Kalua
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thanulee wrote:i remember one video with something like a proxy object sometime ago.
Is there anything like this in c4d? I m trying to import some heavy alembic/particles from houdini and looking for a solution where viewport wont crash.
Any ideas? thanks
Do you mean this .orbx object? Works very well, haven't tried any animated one though...
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Screenshot 2020-09-25 194900.jpg
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AaronWestwood
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VladaStevanovic wrote: I didn't find it useful for anything, LV need to be minimal as possible!!So this feature is totally unnecessary
Couldn't disagree more. Not having this feature is the sole reason i'm not downloading the newest update. Its SO helpful in matching color/luminance values between scenes/shots.
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thanulee
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Kalua wrote:
thanulee wrote:i remember one video with something like a proxy object sometime ago.
Is there anything like this in c4d? I m trying to import some heavy alembic/particles from houdini and looking for a solution where viewport wont crash.
Any ideas? thanks
Do you mean this .orbx object? Works very well, haven't tried any animated one though...
Thanks, any tut on how I use this?
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Kalua
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thanulee wrote:
Kalua wrote:
thanulee wrote:i remember one video with something like a proxy object sometime ago.
Is there anything like this in c4d? I m trying to import some heavy alembic/particles from houdini and looking for a solution where viewport wont crash.
Any ideas? thanks
Do you mean this .orbx object? Works very well, haven't tried any animated one though...
Thanks, any tut on how I use this?
Nothing complicated: create your model with correct shaders, animate it with necessary. Then export it as .orbx package or animated package. Finally reimport the generated file using the .orbx proxy object... Need more details? Search youtube or the help documentation. That is all experience I have with it.
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Screenshot 2020-09-26 121431.jpg
C4D 2025.1.1 Octane 2025.2.1 v1.5.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
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divasoft
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Hi Ahmet, Before doing multi-light for future releases, please take a look at how it is done in arnold. Something like this would be very convenient for end users.
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lukas8410
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divasoft wrote:Hi Ahmet, Before doing multi-light for future releases, please take a look at how it is done in arnold. Something like this would be very convenient for end users.
There are plans for multi-light in octane for C4d?
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Kalua
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lukas8410 wrote:
divasoft wrote:Hi Ahmet, Before doing multi-light for future releases, please take a look at how it is done in arnold. Something like this would be very convenient for end users.
There are plans for multi-light in octane for C4d?
WHat do you mean? Of course: it is in 2020.2 XB2+ feature list. Why wouldn't it be at plugin's side?
C4D 2025.1.1 Octane 2025.2.1 v1.5.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
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thanulee
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I have a thing that bugs me with VDBs.
Even if my light does not contribute to diffuse, its visible inside VDB, unless I have the vdb to its actual voxel size. Which is unnecessary many times to lower the step length to eg. 0.03, cause render takes forever. Is this a bug or normal behavior? I mean if lights do not contribute to fog, they shouldnt be visible right?

Thanks
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