
Cinema4D version 2020.1.5-R4 (Obsolete stable) 17.10.2020
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i remember one video with something like a proxy object sometime ago.
Is there anything like this in c4d? I m trying to import some heavy alembic/particles from houdini and looking for a solution where viewport wont crash.
Any ideas? thanks
Is there anything like this in c4d? I m trying to import some heavy alembic/particles from houdini and looking for a solution where viewport wont crash.
Any ideas? thanks
Do you mean this .orbx object? Works very well, haven't tried any animated one though...thanulee wrote:i remember one video with something like a proxy object sometime ago.
Is there anything like this in c4d? I m trying to import some heavy alembic/particles from houdini and looking for a solution where viewport wont crash.
Any ideas? thanks
C4D 2025.1.1 Octane 2025.2.1 v1.5.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
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Couldn't disagree more. Not having this feature is the sole reason i'm not downloading the newest update. Its SO helpful in matching color/luminance values between scenes/shots.VladaStevanovic wrote: I didn't find it useful for anything, LV need to be minimal as possible!!So this feature is totally unnecessary
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Thanks, any tut on how I use this?Kalua wrote:Do you mean this .orbx object? Works very well, haven't tried any animated one though...thanulee wrote:i remember one video with something like a proxy object sometime ago.
Is there anything like this in c4d? I m trying to import some heavy alembic/particles from houdini and looking for a solution where viewport wont crash.
Any ideas? thanks
Nothing complicated: create your model with correct shaders, animate it with necessary. Then export it as .orbx package or animated package. Finally reimport the generated file using the .orbx proxy object... Need more details? Search youtube or the help documentation. That is all experience I have with it.thanulee wrote:Thanks, any tut on how I use this?Kalua wrote:Do you mean this .orbx object? Works very well, haven't tried any animated one though...thanulee wrote:i remember one video with something like a proxy object sometime ago.
Is there anything like this in c4d? I m trying to import some heavy alembic/particles from houdini and looking for a solution where viewport wont crash.
Any ideas? thanks
C4D 2025.1.1 Octane 2025.2.1 v1.5.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
There are plans for multi-light in octane for C4d?divasoft wrote:Hi Ahmet, Before doing multi-light for future releases, please take a look at how it is done in arnold. Something like this would be very convenient for end users.
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WHat do you mean? Of course: it is in 2020.2 XB2+ feature list. Why wouldn't it be at plugin's side?lukas8410 wrote:There are plans for multi-light in octane for C4d?divasoft wrote:Hi Ahmet, Before doing multi-light for future releases, please take a look at how it is done in arnold. Something like this would be very convenient for end users.
C4D 2025.1.1 Octane 2025.2.1 v1.5.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
I have a thing that bugs me with VDBs.
Even if my light does not contribute to diffuse, its visible inside VDB, unless I have the vdb to its actual voxel size. Which is unnecessary many times to lower the step length to eg. 0.03, cause render takes forever. Is this a bug or normal behavior? I mean if lights do not contribute to fog, they shouldnt be visible right?
Thanks
Even if my light does not contribute to diffuse, its visible inside VDB, unless I have the vdb to its actual voxel size. Which is unnecessary many times to lower the step length to eg. 0.03, cause render takes forever. Is this a bug or normal behavior? I mean if lights do not contribute to fog, they shouldnt be visible right?
Thanks