OctaneRender™ 2020.1 XB1 [superseded by 2020.1 XB2]

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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mojave
OctaneRender Team
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divasoft wrote:
mojave wrote:
roinigo wrote:...The RTX Performance Test doesn't work here (with RTX 2080 Ti) :
Image
Looks like RTX is not enabled, please make sure you have a driver installed of at least the versions mentioned at the beginning of the release post.
No, RTX now is really useless thing. I tested it in many scenes and yes i checked on RTX in device settings.
Could you please share your driver version? Enabling the flag in the device settings will just make use of RTX if the driver has support for it.
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divasoft
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mojave wrote:Could you please share your driver version? Enabling the flag in the device settings will just make use of RTX if the driver has support for it.
441.41 game ready version
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Notiusweb
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Man, this has to hold the record for first-day posts on a release, no!? :P

So okay--- Is this the successor to 2019.2 XB3?

I tested the hair - excuse me, HAIR Material - and I still can't seem, without bringing roughness to 0, to get the Jet black I was hoping to get. Also there is no Opacity node....so not sure if anything was added changed. :?
And then, was also hoping for a 1.5 Up-sampling mode. We still only have 2x and 4x. :(


PS - I tested denoiser on 2 scenes and it does work, with path tracing.
But, Despot, it happens to you, say, even with a simple primitive in a super-default lighting scene? Curious if that could be Nvidia driver related, but just a random guess :geek:
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funk
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Thanks team :)
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Goldorak
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galleon27 wrote:Spotlight is affecting DIRT texture.
Dirt in 2020 can consider other objects and I think this is an unexpected result from the spectron light cone. We will fix it.
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nildoe
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Kalua wrote:
nildoe wrote:hostage seems to be the right word for this scheme...i don't like it as well...

in my case I DONT need other plugins....just the standalone and 3dsmax ones...
Could you access the 399 Euros upgrade page? I am having issues to get there.

I can yes..but its 499..not 399 :(
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!

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Kalua
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divasoft wrote:
Elvissuperstar007 wrote:I think the amount of 500 to pay immediately for one upgrade is big, there should be an upgrade function to 2018 then to 2019, it is much easier to pay 100-150 euros than 500 at once
+1
+1
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nildoe
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Kalua wrote:
divasoft wrote:
Elvissuperstar007 wrote:I think the amount of 500 to pay immediately for one upgrade is big, there should be an upgrade function to 2018 then to 2019, it is much easier to pay 100-150 euros than 500 at once
+1
+1
@Goldorak... can you please consider this? it makes a lot more sense... I believe that many of us, including me, we NOT able to update earlier because of ongoing jobs..and so to upgrade in mid project is a risky thing to do... at least that was my case... thats why I kept testing only demo versions up until now...
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!

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scooternva
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mikeadamwood wrote:Awesome features...Can't wait to see them implemented in the plugins in 2 years time.
That is some expert-level, ninja-worthy shade, @mikeadamwood. My compliments. :)
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Seekerfinder
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galleon27 wrote:Spotlight is affecting DIRT texture.
That's quite cool actually. Should be a feature!
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