Nvidia Fermi Octane Competition (CLOSED)
Forum rules
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Paq, very cool !
What about your robot you made in MoI 3D ?
Its an impressive model also !
A little bump on this truck and that will be perfect
What about your robot you made in MoI 3D ?
Its an impressive model also !
A little bump on this truck and that will be perfect

http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
@Paq : Great image with your tractor ! And the ground looks very natural.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
YeahAs for MoI model, I've got my hardrive full of models waiting to be octanized, just waiting some normal import fix you know

Can't wait to see them octanized

http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
Nice environment paq, I don't get how you did that floor out of a map, oh well
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
http://proupinworks.blogspot.com/
Great result with this displacement ! I like CrazyBump, it is very handy.
New images below, with attempts of different weather conditions and different moment of the day.
598890 triangles - Pathtracing for daylight and Directlighting on the darker images (bad weather).
The images are intentionnally dark to create the atmosphere. They look better watched with not too much ambient light in the room.
Rendering stopped at different times. Please look at the proof screens for the amount of samples per pixel.
I have to be very careful with the amount of RAM used, and so most parts of the geometry of the hangar and props are faked by textures applied on flat surfaces !
My previous images rendered with other render engines look flat now. If I have enough time to work on my Flying Circus project in the future, I'm definitely decided to use Octane for it !
You will find some short comments above the images
.
New images below, with attempts of different weather conditions and different moment of the day.
598890 triangles - Pathtracing for daylight and Directlighting on the darker images (bad weather).
The images are intentionnally dark to create the atmosphere. They look better watched with not too much ambient light in the room.
Rendering stopped at different times. Please look at the proof screens for the amount of samples per pixel.
I have to be very careful with the amount of RAM used, and so most parts of the geometry of the hangar and props are faked by textures applied on flat surfaces !
My previous images rendered with other render engines look flat now. If I have enough time to work on my Flying Circus project in the future, I'm definitely decided to use Octane for it !
You will find some short comments above the images

- Attachments
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.