OctaneRender® for 3ds max® v4.00-XB4 - 6.04 [OBSOLETE]

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paride4331
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HI Ramone163,
I think it doesn't depend on Octane, as you can see in my clip it works, but 3dsMax is very unstable opening your file; 3ds Max freezes and lags, it is unstable using scanline render too.
Regards
Paride
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ramone163.mp4
(1.1 MiB) Downloaded 3698 times
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ramone163
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paride4331 wrote:HI Ramone163,
I think it doesn't depend on Octane, as you can see in my clip it works, but 3dsMax is very unstable opening your file; 3ds Max freezes and lags, it is unstable using scanline render too.
Regards
Paride
Can you move viewport during the render?
GPU: 980+1080+1080Ti; 3ds max;
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paride4331
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justix wrote:
paride4331 wrote:
justix wrote:I have problems in using cameras, it seems that now all cameras values look like instancing in the the scene.. anyone? :( it is really annoying as I have 3 cameras with different FOV .. but any change made on one change change the same value on the other ones ????? + I just ha a GPU failure due to NOT ENOUGH MEMORY FOR DENOISE while having 4 Gigabyte free memory left? ( max 2018 )
Hi justix,
values change when using cameras instaced only.
are you sure they are not?
Regards
Paride
Pretty sure as one has been created frm the Camera menu which usually use the same values of the last modified.. I will double check, as for the GPU fail I understand it's abug which I did not see it cleared in the last RC2 bug list? will the out of core option take care of any Denoise fal due to out of memory?
Hi justix,
I made a clip, am I doing something wrong?
About Denoise, it use GPU, no out-of-core option; It need, i think, about 500 MB Vram
Regards
Paride
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SCAD_Emad
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Don't have much time to make a proper post but like to add an issue with the baking camera. Not working with different group ids and the standalone sometimes fails too.
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justix
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Posts: 585
Joined: Sat Feb 27, 2010 8:01 pm

paride4331 wrote:
justix wrote:
Hi justix,
I made a clip, am I doing something wrong?
About Denoise, it use GPU, no out-of-core option; It need, i think, about 500 MB Vram
Regards
Paride
Thanks, can't see the clip..is not attached.anyway I'm waiting impatiently about a fix release for the GPU fail on instances.RC2 I believe... I won't go talking about the material editor again..is that controlled by GPU? because the 'competitor one has it and it does handle pretty damn fast while I start hating 3Dsmax for being so laggy.. and my spec is a decent one I believe....
Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A
HHbomb
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Hi, I don't know if it happens all the time, but when I want to denoise with 16000 max sample, denoiser don't run even at hight samples. Same scene at 2000 max samples, denoiser works fine.
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
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paride4331
Octane Guru
Posts: 3808
Joined: Fri Sep 18, 2015 7:19 am

justix wrote:
paride4331 wrote:
justix wrote:
Hi justix,
I made a clip, am I doing something wrong?
About Denoise, it use GPU, no out-of-core option; It need, i think, about 500 MB Vram
Regards
Paride
Thanks, can't see the clip..is not attached.anyway I'm waiting impatiently about a fix release for the GPU fail on instances.RC2 I believe... I won't go talking about the material editor again..is that controlled by GPU? because the 'competitor one has it and it does handle pretty damn fast while I start hating 3Dsmax for being so laggy.. and my spec is a decent one I believe....
Hi justix,
have you issue using meterial cache and down-scaling in Material user settings?
I'm sorry I forgot to attach the clip, here it is.
Regards
Paride
Attachments
cameras.mp4
(29.45 MiB) Downloaded 3659 times
mat-ca.jpg
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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paride4331
Octane Guru
Posts: 3808
Joined: Fri Sep 18, 2015 7:19 am

ramone163 wrote:
paride4331 wrote:HI Ramone163,
I think it doesn't depend on Octane, as you can see in my clip it works, but 3dsMax is very unstable opening your file; 3ds Max freezes and lags, it is unstable using scanline render too.
Regards
Paride
Can you move viewport during the render?
Yes I can,
I sent a pm with your file.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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justix
Licensed Customer
Posts: 585
Joined: Sat Feb 27, 2010 8:01 pm

paride4331 wrote:
justix wrote:
Hi justix,
have you issue using meterial cache and down-scaling in Material user settings?
I'm sorry I forgot to attach the clip, here it is.
Regards
Paride
Thanks I'll double check my scene and re-test teh material slts with that specific settings.waiting RC2 impatiently
Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A
coilbook
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Joined: Mon Mar 24, 2014 2:27 pm

hi we have a scene with lots of itoo forest instances like grass etc octane 3 eval time is 48 seconds, octane 4 is 23 seconds. Seems too slow for instances


also XB4 gives error failed to bind texture to device memory
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