OctaneRender® for 3ds max® v3.07 - 4.44 [OBSOLETE]

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Elvissuperstar007
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Оо
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ramone163
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Empty scene:
GPU Mem: 0.267

Empty scene + environment map (HDR file 189 Mb)
GPU Mem: 1.251

Why 189 Mb HRD file eats 800 Mb of GPU mem?
GPU: 980+1080+1080Ti; 3ds max;
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coilbook
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loading mesh with octane is a big problem. Too slow. Hopefully version 4 will solve it
coilbook
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not sure if it is octane bug or 3ds max after rendering 100-200 frames slaves quit rendering (EVGA shows no activity) but there are no errors of any kind on slave or master. it seems if scene is heavy over 5 gb with a lot of mesh slaves just cannot keep up and quit rendering but no errors are showing. Not sure if it is related more to a network that cannot keep up but then I thought only the first frame when most of the data is sent.

In 50 frames or so slaves quit rendering (they are not in octane preview anymore) All slaves must be unchecked and then rechecked. There are no errors anywhere
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paride4331
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Elvissuperstar007 wrote:still voxelization is very long, every frame. At me all is made by instances as it is necessary but each time loads a long frame
3х 1080 ti = loads a long frame
+ 3x 1080 ti ( 6 Ti ) = loads a long frame
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Elvissuperstar007,
Is your voxel time longer than mine?
my personal suggestion is to have a different workflow with scenes like these, for example maybe you could use lowpoly geometries for mountains far from the camera.
Regards
Paride
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paride4331
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Elvissuperstar007 wrote:why is every frame being reloaded into the geometry memory?
Hi Elvissuperstar007,
Octane does not reload the scene every frame.
isn't it?
Regards
Paride
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paride4331
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coilbook wrote:not sure if it is octane bug or 3ds max after rendering 100-200 frames slaves quit rendering (EVGA shows no activity) but there are no errors of any kind on slave or master. it seems if scene is heavy over 5 gb with a lot of mesh slaves just cannot keep up and quit rendering but no errors are showing. Not sure if it is related more to a network that cannot keep up but then I thought only the first frame when most of the data is sent.

In 50 frames or so slaves quit rendering (they are not in octane preview anymore) All slaves must be unchecked and then rechecked. There are no errors anywhere
Hi coilbook,
could it depend on windows energy saving tool activated on slaves or master?
you could also try turning off "Minimize net traffic" option in Kernel Tab.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
coilbook
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paride4331 wrote:
coilbook wrote:not sure if it is octane bug or 3ds max after rendering 100-200 frames slaves quit rendering (EVGA shows no activity) but there are no errors of any kind on slave or master. it seems if scene is heavy over 5 gb with a lot of mesh slaves just cannot keep up and quit rendering but no errors are showing. Not sure if it is related more to a network that cannot keep up but then I thought only the first frame when most of the data is sent.

In 50 frames or so slaves quit rendering (they are not in octane preview anymore) All slaves must be unchecked and then rechecked. There are no errors anywhere
Hi coilbook,
could it depend on windows energy saving tool activated on slaves or master?
you could also try turning off "Minimize net traffic" option in Kernel Tab.
Regards
Paride

Hi Paride, min net traffic is unchecked. And all sleep features are off, they are set to never go to sleep. Not sure if it is the scene causing the problem or a new windows 10 update 1709 on master PC but we never had problems like this before. I will try to send the scene to you. We've been having problems with master where if you go to the network you don't see connected PCs, sometimes you do, sometimes you don't. Not sure if new windows update messes with network card/drivers


Thank you
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Elvissuperstar007
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Failed to create CUDA context
Failed to create CUDA context
Failed to create CUDA context
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
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paride4331
Octane Guru
Posts: 3821
Joined: Fri Sep 18, 2015 7:19 am

coilbook wrote:
paride4331 wrote:
coilbook wrote:not sure if it is octane bug or 3ds max after rendering 100-200 frames slaves quit rendering (EVGA shows no activity) but there are no errors of any kind on slave or master. it seems if scene is heavy over 5 gb with a lot of mesh slaves just cannot keep up and quit rendering but no errors are showing. Not sure if it is related more to a network that cannot keep up but then I thought only the first frame when most of the data is sent.

In 50 frames or so slaves quit rendering (they are not in octane preview anymore) All slaves must be unchecked and then rechecked. There are no errors anywhere
Hi coilbook,
could it depend on windows energy saving tool activated on slaves or master?
you could also try turning off "Minimize net traffic" option in Kernel Tab.
Regards
Paride

Hi Paride, min net traffic is unchecked. And all sleep features are off, they are set to never go to sleep. Not sure if it is the scene causing the problem or a new windows 10 update 1709 on master PC but we never had problems like this before. I will try to send the scene to you. We've been having problems with master where if you go to the network you don't see connected PCs, sometimes you do, sometimes you don't. Not sure if new windows update messes with network card/drivers


Thank you
Hi coilbook,
Windows 10 Fall Creators Update gave issue to multi GPUs users.
this could be the cause of yours.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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