OctaneRender 3 for Modo [OBSOLETE]

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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Uhlhorn
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Ah, thanks. :-)
(I did’t see it)
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Dmi3ryd
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When I start octane plugin error is:
______

Started logging on 22.08.16 15:36:55

OctaneRender 3.03.3 (3030003)

Unexpected response format:

Modo 902 SP3
Win 8.1/64 | Geforce GTX780TI | Core I7 970 | 24GB
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face_off
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Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

When I start octane plugin error is:
______

Started logging on 22.08.16 15:36:55

OctaneRender 3.03.3 (3030003)

Unexpected response format:
Can you pls PM abstrax regarding this issue and he will help you.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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face_off
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Location: Adelaide, Australia

Following is a Windows installer pre-release of the next version, which fixes a few of the issues raised recently.

3.3.3.113 (pre-release)
- Fixed crash when setting the Modo Blur Length to 0
- Fixed issue where of the Modo camera DOF effect is disabled the plugin would not disable dof rendering
- Resolved error where a Volume Medium NodeGraph node was not being connected to the Volume geometry
- Resolve crash caused by "Ghost" Instance items

https://render.otoy.com/customerdownloa ... _64bit.exe

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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MrFurious
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Looks great Paul thanks very much.
Dino Inglese
CG Artist
Melbourne Australia


Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
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MrFurious
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Location: Melbourne, Australia

I found a repeatable crash with the latest Octane plugin 3.3.3.113.901. When adding a Modo render output, Modo will crash. You can do this on a blank scene and it will crash. After I uninstall the Octane plugin it will work.

Cheers,
Dino.
Dino Inglese
CG Artist
Melbourne Australia


Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
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Dmi3ryd
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MrFurious I am trying to reproduce your error. launched octane and added render output. No crashes.
Win 8.1/64 | Geforce GTX780TI | Core I7 970 | 24GB
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MrFurious
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Location: Melbourne, Australia

Thanks Dmi3ryd what version of Modo are you using? (I'm using Modo 902 SP3) and I assume you're using the latest test build of the octane plugin. If I simply launch Modo, even before activating Octane, and try to add an Ambient Occlusion render output Modo will crash. Very strange..... I'm was hoping this could be replicated by someone else, will have to do more testing.

EDIT:

Looks like my config file was somehow corrupted. I reverted to an older config file and it now works.
Dino Inglese
CG Artist
Melbourne Australia


Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
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Dmi3ryd
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Joined: Mon Feb 25, 2013 1:31 pm
Location: Russia
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I feel very uncomfortable when the Octane Nodegraph window closes automatically when you press the other area.
Paul is it possible to fix this ?
Win 8.1/64 | Geforce GTX780TI | Core I7 970 | 24GB
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smicha
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When 'live geometry update' is on and when I want to tick 'load cage' in Octane Mesh -> Modo crashes.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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