Where can I download hi res baking scene to test ?
Here everything works exactly the same as in version 2 (18 GPUs) , but I didn't test this scene yet.
I don't know the makes of the PCI extensions because I inherited them with the bit coin mining cases I bought. But they are just normal cables ( the ones without the USB cable ) with extra power socket sticking out ( old power white socket with only 1 of the 4 big pins present )
OctaneRender™ Standalone 3.00 alpha 4
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
- BorisGoreta
- Posts: 1413
- Joined: Fri Dec 07, 2012 6:45 pm
- Contact:
19 x NVIDIA GTX http://www.borisgoreta.com
Boris I would like to forward you my red car scene that crashes, with details on how to replicate my settings which make my system freeze. I will send to you and would be interested to see if your replication of the scene has the same effect.BorisGoreta wrote:Where can I download hi res baking scene to test ?
Here everything works exactly the same as in version 2 (18 GPUs) , but I didn't test this scene yet.
I don't know the makes of the PCI extensions because I inherited them with the bit coin mining cases I bought. But they are just normal cables ( the ones without the USB cable ) with extra power socket sticking out ( old power white socket with only 1 of the 4 big pins present )
-Notiusweb
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
- BorisGoreta
- Posts: 1413
- Joined: Fri Dec 07, 2012 6:45 pm
- Contact:
When rendering 3500 pixel wide image I can see different parts of the image refine at different times because of this new tiling mechanism in Octane 3. But the central tile is always much more refined then the surrounding ones and this does not go away if I let it cook longer. You can see the border between two different levels of refinement in the attached image.
19 x NVIDIA GTX http://www.borisgoreta.com
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
Hi all,
I'm not using at moment the 3.0 because the lack of the Max plugin.
I'd like to know how the baking process works.
Please test some samples and copy them on Sketchfab. it's the best site to visualize realtime 3D models using webgl.
I'm curios to see the results.
regards.
I'm not using at moment the 3.0 because the lack of the Max plugin.
I'd like to know how the baking process works.
Please test some samples and copy them on Sketchfab. it's the best site to visualize realtime 3D models using webgl.
I'm curios to see the results.
regards.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
Notiusweb wrote:Boris I would like to forward you my red car scene that crashes, with details on how to replicate my settings which make my system freeze. I will send to you and would be interested to see if your replication of the scene has the same effect.BorisGoreta wrote:Where can I download hi res baking scene to test ?
Here everything works exactly the same as in version 2 (18 GPUs) , but I didn't test this scene yet.
I don't know the makes of the PCI extensions because I inherited them with the bit coin mining cases I bought. But they are just normal cables ( the ones without the USB cable ) with extra power socket sticking out ( old power white socket with only 1 of the 4 big pins present )
-Notiusweb
Just FYI - So Boris reported back that using network nodes with 1x, that the render worked (did not crash), however the screen was just black, no image. Then he tried his own baking cam scene which worked, which is like me, I have other baking cam scenes which do not crash the PC. So it was surely helpful, although somewhat inconclusive.
Thanks to Boris

Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
Hi,gabrielefx wrote:Hi all,
I'm not using at moment the 3.0 because the lack of the Max plugin.
I'd like to know how the baking process works.
Please test some samples and copy them on Sketchfab. it's the best site to visualize realtime 3D models using webgl.
I'm curios to see the results.
regards.
You can find a description of the new baking functionality and how to use it here:
viewtopic.php?f=33&t=51679
Mojave, what is the output of the baked mesh, as in what is the file that is created and how is it saved/exported? Is it like that picture of the render passes of the humanoid figure in the outline, as in a PNG file(s)?mojave wrote:Hi,gabrielefx wrote:Hi all,
I'm not using at moment the 3.0 because the lack of the Max plugin.
I'd like to know how the baking process works.
Please test some samples and copy them on Sketchfab. it's the best site to visualize realtime 3D models using webgl.
I'm curios to see the results.
regards.
You can find a description of the new baking functionality and how to use it here:
viewtopic.php?f=33&t=51679
Thanks, Notiusweb
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
The baking system works as a special type of camera, in such a way that you can select the baking camera in your render target. That means that you may export your render output in the same way as you would do with a thin lens or panoramic camera.Notiusweb wrote: Mojave, what is the output of the baked mesh, as in what is the file that is created and how is it saved/exported? Is it like that picture of the render passes of the humanoid figure in the outline, as in a PNG file(s)?
Thanks, Notiusweb
In the provided example, you can see the beauty pass and a few render layers (AO, normals, etc.), which can be exported either as PNG or EXR (single or multilayer). It obviously depends on what you need to bake: as a way of example, you could bake all diffuse lighting on your scene using the corresponding pass and use the pre-calculated output on your RT engine.
Cheers.
Sorry if I am bugging again but I got no answer before..
Will we see motion blur for liquids with changing topology? Why can vray, i-ray, etc etc have it and we cannot have it?
How can professionals use Octane if they cannot have motion blur for liquids
Thank you!
Will we see motion blur for liquids with changing topology? Why can vray, i-ray, etc etc have it and we cannot have it?
How can professionals use Octane if they cannot have motion blur for liquids
Thank you!
- prehabitat
- Posts: 495
- Joined: Fri Aug 16, 2013 10:30 am
- Location: Victoria, Australia
Just out of interest, whats some typical uses for motion blur liquids?coilbook wrote:Sorry if I am bugging again but I got no answer before..
Will we see motion blur for liquids with changing topology? Why can vray, i-ray, etc etc have it and we cannot have it?
How can professionals use Octane if they cannot have motion blur for liquids
Thank you!
Win10/3770/16gb/K600(display)/GTX780(Octane)/GTX590/372.70
Octane 3.x: GH Lands VARQ Rhino5 -Rhino.io- C4D R16 / Revit17
Octane 3.x: GH Lands VARQ Rhino5 -Rhino.io- C4D R16 / Revit17