Hi,
Possible to use Turbulence FD with Octane ?
Thanks in advance
OctaneRender™ 2.1 for LightWave™ - Daily builds
Moderator: juanjgon
The first beta build of the LightWave 2015 plugin with FiberFX hair rendering support has been released!!!
Check the current daily build, available for Windows x32, x64 and OSX, and remember to share your hair renderings
-Juanjo
Check the current daily build, available for Windows x32, x64 and OSX, and remember to share your hair renderings

-Juanjo
- FrankPooleFloating
- Posts: 1669
- Joined: Thu Nov 29, 2012 3:48 pm
Juanjo, someone will whip you up a batch of er... hair.
Unfortunately, it won't be me. I can't part with $500 this close to xmas - and I need to wait for new budget in January. Damn. Can't wait.
Happy Thanksgiving! (do they even do TGD in Europe?)

Unfortunately, it won't be me. I can't part with $500 this close to xmas - and I need to wait for new budget in January. Damn. Can't wait.

Happy Thanksgiving! (do they even do TGD in Europe?)
Win10Pro || GA-X99-SOC-Champion || i7 5820k w/ H60 || 32GB DDR4 || 3x EVGA RTX 2070 Super Hybrid || EVGA Supernova G2 1300W || Tt Core X9 || LightWave Plug (v4 for old gigs) || Blender E-Cycles
Absolutely amazing work once again, Juanjo 
I am checking the demo scenes and so far everything seems to work perfectly
And you even already wrote the manual part for this too
The live fiberfx geometry update option of course slows a bit but only few seconds for example with animated_deformation scene so it's not a big deal. Maybe I still keep it turned off especially as I don't do much animation. Though the new bullet features in LW2015 are great, hinge, spring etc. so those combined with hair...
Well I can't imagine any REAL use for both in same scene but anyway, NOW I can finally start learning and using FiberFX. It was way too slow with even LW VPR so I never bothered to learn it properly. And now also ZBrush FiberMesh gets whole new dimensions.
Thank you VERY much again!
Antti

I am checking the demo scenes and so far everything seems to work perfectly

And you even already wrote the manual part for this too

The live fiberfx geometry update option of course slows a bit but only few seconds for example with animated_deformation scene so it's not a big deal. Maybe I still keep it turned off especially as I don't do much animation. Though the new bullet features in LW2015 are great, hinge, spring etc. so those combined with hair...
Well I can't imagine any REAL use for both in same scene but anyway, NOW I can finally start learning and using FiberFX. It was way too slow with even LW VPR so I never bothered to learn it properly. And now also ZBrush FiberMesh gets whole new dimensions.
Thank you VERY much again!
Antti
AMD Ryzen Threadripper 2990wx (32c/64t),64GB RAM,NVIDIA GTX 1080ti,Win10
Clarisse 4,Houdini 18 (+Octane 2019),Blender2.81,Fusion360,Onyx,ZBrush,SubstPnt...
Started: Houdini 2019, Clarisse 2016
No business, just fun
Clarisse 4,Houdini 18 (+Octane 2019),Blender2.81,Fusion360,Onyx,ZBrush,SubstPnt...
Started: Houdini 2019, Clarisse 2016
No business, just fun

- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
Just updated to 2015. Trying Octane fibres now 

Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |