i'm doing some tests on particle engine with motion blur on xparticles. This is a quick test with colored emission. This is not good quality, but can give some opinions about possibilities
[vimeo]http://www.vimeo.com/95801318[/vimeo]
Octane Render 2.0 for Cinema 4D previews
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Octane For Cinema 4D developer / 3d generalist
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3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Wow, that is going to be very cool to play with great work man!
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looking goodaoktar wrote:i'm doing some tests on particle engine with motion blur on xparticles. This is a quick test with colored emission. This is not good quality, but can give some opinions about possibilities

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- JessicaVines
- Posts: 69
- Joined: Thu May 08, 2014 7:52 am
awesome. is that the native XP shader? good work!
No, it's a standart octane materialJessicaVines wrote:awesome. is that the native XP shader? good work!
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
do you mean rendering in standalone? These all are motion blurred geometry. Of course support all features, also DOF.Weezer wrote:I guess my only questions is: does rending in Octane make it faster than rendering in C4D alone, which is pretty quick. What are the other benefits?
Looks great though, and assume it works well with depth of field?
this is x-particles. TFD is on future, i hope.Sercasaurus wrote:how about x-particles and turbulenceFD?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- JessicaVines
- Posts: 69
- Joined: Thu May 08, 2014 7:52 am
This! +1aoktar wrote:do you mean rendering in standalone? These all are motion blurred geometry. Of course support all features, also DOF.Weezer wrote:I guess my only questions is: does rending in Octane make it faster than rendering in C4D alone, which is pretty quick. What are the other benefits?
Looks great though, and assume it works well with depth of field?
this is x-particles. TFD is on future, i hope.Sercasaurus wrote:how about x-particles and turbulenceFD?
Volume rendering is certainly not urgent, we need stable and fast displacements, motion blur and robust render passes, but fire smoke/clouds/volumes must rate pretty highly i think.
Thanks again for your hard work, appreciate it.