Octane Render 2.0 for Cinema 4D previews

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aoktar
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i'm doing some tests on particle engine with motion blur on xparticles. This is a quick test with colored emission. This is not good quality, but can give some opinions about possibilities

[vimeo]http://www.vimeo.com/95801318[/vimeo]
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brasco
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Wow, that is going to be very cool to play with great work man!
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aoktar wrote:i'm doing some tests on particle engine with motion blur on xparticles. This is a quick test with colored emission. This is not good quality, but can give some opinions about possibilities
looking good :)
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awesome. is that the native XP shader? good work!
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aoktar
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JessicaVines wrote:awesome. is that the native XP shader? good work!
No, it's a standart octane material
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Weezer
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I guess my only questions is: does rending in Octane make it faster than rendering in C4D alone, which is pretty quick. What are the other benefits?

Looks great though, and assume it works well with depth of field?
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aoktar wrote:
JessicaVines wrote:awesome. is that the native XP shader? good work!
No, it's a standart octane material
Not standart, but standard. ;)
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how about x-particles and turbulenceFD?
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aoktar
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Weezer wrote:I guess my only questions is: does rending in Octane make it faster than rendering in C4D alone, which is pretty quick. What are the other benefits?

Looks great though, and assume it works well with depth of field?
do you mean rendering in standalone? These all are motion blurred geometry. Of course support all features, also DOF.
Sercasaurus wrote:how about x-particles and turbulenceFD?
this is x-particles. TFD is on future, i hope.
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JessicaVines
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aoktar wrote:
Weezer wrote:I guess my only questions is: does rending in Octane make it faster than rendering in C4D alone, which is pretty quick. What are the other benefits?

Looks great though, and assume it works well with depth of field?
do you mean rendering in standalone? These all are motion blurred geometry. Of course support all features, also DOF.
Sercasaurus wrote:how about x-particles and turbulenceFD?
this is x-particles. TFD is on future, i hope.
This! +1

Volume rendering is certainly not urgent, we need stable and fast displacements, motion blur and robust render passes, but fire smoke/clouds/volumes must rate pretty highly i think.

Thanks again for your hard work, appreciate it.
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