OctaneRender™ Standalone 1.21

A forum where development builds are posted for testing by the community.
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xxdanbrowne
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Posts: 503
Joined: Wed Feb 06, 2013 2:38 am

RayTracey wrote:
xxdanbrowne wrote:So I've been playing with this for fifteen minutes and I think I'm missing something fundamental.
What am I missing?
There is no support for animated vertices yet (only animated transforms + camera paths for now). It's planned for the final 1.5 release.
That would explain it! ;->

Thanks.
RayTracey
OctaneRender Team
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xxdanbrowne wrote:
RayTracey wrote:
xxdanbrowne wrote:So I've been playing with this for fifteen minutes and I think I'm missing something fundamental.
What am I missing?
There is no support for animated vertices yet (only animated transforms + camera paths for now). It's planned for the final 1.5 release.
That would explain it! ;->

Thanks.
You can be sure we'll be showing a preview video once it's there. I've got some cool animations craving to be imported in Octane.
xxdanbrowne
Licensed Customer
Posts: 503
Joined: Wed Feb 06, 2013 2:38 am

RayTracey wrote: You can be sure we'll be showing a preview video once it's there. I've got some cool animations craving to be imported in Octane.
Awesome! Can't hardly wait!!!
mib2berlin
Licensed Customer
Posts: 1194
Joined: Wed Jan 27, 2010 7:18 pm
Location: Germany

Hi, thank you for Linux version.
Small bug:
Numpad , is not converted to . as in 1.20

Cheers, mib.
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Octane 3.08 Blender Octane
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stratified
OctaneRender Team
Posts: 945
Joined: Wed Aug 15, 2012 6:32 am
Location: Auckland, New Zealand

mib2berlin wrote:Hi, thank you for Linux version.
Small bug:
Numpad , is not converted to . as in 1.20

Cheers, mib.
We'll look into it.

Cheers,
Thomas
Zay
Licensed Customer
Posts: 1123
Joined: Sun Jan 17, 2010 2:53 am

The amount of textures used pop up window seems to be missing.
Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser
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pixelrush
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Posts: 1618
Joined: Mon Jan 11, 2010 7:11 pm
Location: Nelson, New Zealand

> I don't understand it, could you please explain?

If you select a colour for a note it doesn't actually display what you selected in the Node Inspector.
Its a noticeably darker shade. The colour of the wee bar in the Birdseye view appears to be the correct colour however.
Hope that helps.

I think it would be better for a no pin situation to appear as a default setting myself. I think it is unnecessarily confusing for newbies to have stuff hidden/go missing....
Same unnecessary confusion for the Sun Position float visible where it isn't relevant.
Also I think loading of Alembic is not obvious. Could it not be called as add 'Alembic Scene' for example. Just more intuitive with a clue.

Overall very good effort guys considering the extent of the works :D
Last edited by pixelrush on Tue Dec 10, 2013 9:48 am, edited 1 time in total.
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
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Area D
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Hi,
when i change the 2D transform (for rotation) the image disappears..I something wrong?

tnx


..ok, something I was wrong! :D
Last edited by Area D on Tue Dec 10, 2013 3:09 pm, edited 1 time in total.
Intel Core i7 950\Zotac ION 512 mb, 1 Gainward 780 ti 3 gb\ 12 gb\ W7
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matej
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Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

The inverted scaling values in projection nodes feel strange to use (at least to me).

You now need to input 0.5 for scaling values, if you want 2x more texture on the surface, ie. exactly the opposite as in 1.2, where you would use 2 for scale.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
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Force44
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Posts: 62
Joined: Tue Dec 04, 2012 4:50 pm
Location: ukraine
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Tnx for new release !

I find bug - it's lower speed then version 1.2

difference in samples
i have 3 gtx 590 and my score in sampes in 1.2 - 78 samples
1.21 - 68 samples
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