OctaneRender® for 3ds max® v3.07 - 4.44 [OBSOLETE]

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ramone163
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Posts: 253
Joined: Tue Aug 28, 2012 5:12 pm

Goldorak wrote:
ramone163 wrote:Maybe it is time for new release? No?
Yes. With 3.08 and OSL, which is being actively worked on. OSL UX has taken a bit more time than planned to integrate into the Max plug-in workflow, but with this work nearly done, going to 3.09 (with AI denoiser) will be fast, since that is mostly handled in the core engine with little work on the plug-in side needed.
I don't want to seem rude, but I know your next answer:
Yes. With 3.09 and "AI denoiser", which is being actively worked on. "AI denoiser" has taken a bit more time than planned to integrate into the Max plug-in workflow, but with this work nearly done, going to 3.1 (with ...) will be fast, since that is mostly handled in the core engine with little work on the plug-in side needed.
Ok, this was just a joke. I know that it is difficult to write a code, and good luck to you and I wish to see OSL and AI denoiser in 3ds Max soon.

About OSL. It is good to see the support of OSL in 3ds Max. But better to see some library of OSL tools, that we can already use. On the internet, i don't really see a lot of good and useful examples of OSL. New noise maps? That all what OSL can offer us? And I have here one BIG problem. For 5 years Otoy couldn't make useful and user-friendly Live DB (do you really think that it is ok to have Live DB in 2018 like it is now?), so i don't really believe that OTOY can make good OSL library. But let's hope.
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coilbook
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Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

Goldorak wrote:
ramone163 wrote:Maybe it is time for new release? No?
Yes. With 3.08 and OSL, which is being actively worked on. OSL UX has taken a bit more time than planned to integrate into the Max plug-in workflow, but with this work nearly done, going to 3.09 (with AI denoiser) will be fast, since that is mostly handled in the core engine with little work on the plug-in side needed.

can we at least get 4.45 version with old 3.07 core so we can at least use phoenix fd again. thanks
thekwen
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Posts: 108
Joined: Sat Jun 01, 2013 2:26 pm

Any news on fixing motion blur with abc files (which is the most used animation transfer file in 3D...) ?
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Elvissuperstar007
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Make an error message during the render! I waited for several hours for the renderer, and it turns out to be frozen
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Безымянный.png
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
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paride4331
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Joined: Fri Sep 18, 2015 7:19 am

Hi Elvissuperstar007,
could you kindly share your scene just before it goes freezing?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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Elvissuperstar007
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paride4331 wrote:Hi Elvissuperstar007,
could you kindly share your scene just before it goes freezing?
Regards
Paride
this is rendered on the server, after a day we noticed that the rendering does not do anything
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
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paride4331
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Hi Elvissuperstar007,
what it means "on the server"? are you using netrender? Any slave stopped? Or master?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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paride4331
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acc24ex wrote:
paride4331 wrote:Hi acc24ex,
how would you like it in Octane?
Regards?
well use something that max already does, bakes in diffuse/glossy/normal whatever and ideally I'd love an option to load it into standard materials.. but just baking anything by pressing one button would be great - last time I tried it was a mess and time consuming.. where's the latest info on the baking process?
It seems pretty simple, if you want to do multiple objects at once, you can use 3dsMax batch render.
have I misunderstood what you meant?
Regards
Paride
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01ba.jpg
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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Elvissuperstar007
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still voxelization is very long, every frame. At me all is made by instances as it is necessary but each time loads a long frame
3х 1080 ti = loads a long frame
+ 3x 1080 ti ( 6 Ti ) = loads a long frame
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Attachments
вувв.png
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
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Elvissuperstar007
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why is every frame being reloaded into the geometry memory?
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ууууууууууу.png
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
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