I don't want to seem rude, but I know your next answer:Goldorak wrote:Yes. With 3.08 and OSL, which is being actively worked on. OSL UX has taken a bit more time than planned to integrate into the Max plug-in workflow, but with this work nearly done, going to 3.09 (with AI denoiser) will be fast, since that is mostly handled in the core engine with little work on the plug-in side needed.ramone163 wrote:Maybe it is time for new release? No?
Yes. With 3.09 and "AI denoiser", which is being actively worked on. "AI denoiser" has taken a bit more time than planned to integrate into the Max plug-in workflow, but with this work nearly done, going to 3.1 (with ...) will be fast, since that is mostly handled in the core engine with little work on the plug-in side needed.
Ok, this was just a joke. I know that it is difficult to write a code, and good luck to you and I wish to see OSL and AI denoiser in 3ds Max soon.
About OSL. It is good to see the support of OSL in 3ds Max. But better to see some library of OSL tools, that we can already use. On the internet, i don't really see a lot of good and useful examples of OSL. New noise maps? That all what OSL can offer us? And I have here one BIG problem. For 5 years Otoy couldn't make useful and user-friendly Live DB (do you really think that it is ok to have Live DB in 2018 like it is now?), so i don't really believe that OTOY can make good OSL library. But let's hope.