Version 3.06.2 - obsolete stable

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Kretschi
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aoktar wrote:
Kretschi wrote:Spherical (fovx:360 / fovy:180 degree) is working in 3.06, but only without motionblur.
Cylindrical isn't working at all.
Cylindirical need to change fovy=90 or less. It has changed on latest sdks.

Ah, Cylindrical does work with fovy=90, but still does not work in combination with motion blur.


Thanks.
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aoktar
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Kretschi wrote: Ah, Cylindrical does work with fovy=90, but still does not work in combination with motion blur.
Thanks.
Yes motion blur issue is related with SDK, it's fixed for next build.
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NikkyyHD
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Sorry aoktar if someone has mentioned this already - Newest version 3.06 on C4D R18

DOF not showing when rendering Z-pass to live viewer (i.e. Rendering a Z-pass as the main output.) Haven't seen if there's DOF when rendering as a secondary info pass yet. It also doesn't look sampled, as in there isn't that natural 'anti-aliasing' that you expect from Octane, differences between pixels and depth are sharp and choppy. Screenshot of what I'm talking about here - http://prntscr.com/f1bj2h
i7 6950x | 7 x Titan XP 3 x GTX980 | 128GB RAM youtube.com/nikkyyhd
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aoktar
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NikkyyHD wrote:Sorry aoktar if someone has mentioned this already - Newest version 3.06 on C4D R18

DOF not showing when rendering Z-pass to live viewer (i.e. Rendering a Z-pass as the main output.) Haven't seen if there's DOF when rendering as a secondary info pass yet. It also doesn't look sampled, as in there isn't that natural 'anti-aliasing' that you expect from Octane, differences between pixels and depth are sharp and choppy. Screenshot of what I'm talking about here - http://prntscr.com/f1bj2h
Pls check these options.
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mrom
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Just finished a project with about 40 hours in C4D more or less in one go, didn't crash once. Best release for me, rock solid. Thank you aoktar!
Studio21
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rwalker wrote:Has anyone else compared 3.06 render times with 3.06TESTx render times? My last project rendered in 3.06TEST4 in 19:42 per frame. 3.06 renders it in 21:55. Why would the final release be slower?

I found the same thing. ive done some testing back and forth between 3.06 and 3.06 test 4 and 3.06 is substantially slower (about 20% or more) then test 4
i tested on the same projects, same frame and settings of course.
3.06 - 10:55
3.06 - 10:55
Test 4- 8:28
Test 4- 8:28
This is a showstopper for me. rolling back to test 4 until this is sorted.

Peace,

Guy


EDIT: rendering time without Adaptive sampling seem to be similar. what has changed in the AS behavior if the settings are identical?
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raulofs
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"Hi, it's me again.

When I open the node editor sometimes, it does not allow connecting one node to another and it make to freeze it, also randomly crash the plugin when I open other materials in the node editor

I thought the problem was gone with the new update but now that I'm using the plugin on a bigger scene I keep getting the random freezes and crashes.

I use two machines, this are the specs:

Office: Windows 8.1 X64 GPU Titan X Maxwell 12GB (Nvidia updated)

Home: Windows 10 x64 GPU GTX 980 TI 6GB (Nvidia updated)

As you can see in the video I get this random freezes from time to time and it doesn't let me work, I appreciate if you can look into this problem.

Here the videos:

https://we.tl/TvRPLdwrQv

https://we.tl/eSBRp3y54V
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aoktar
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Studio21 wrote:
rwalker wrote:Has anyone else compared 3.06 render times with 3.06TESTx render times? My last project rendered in 3.06TEST4 in 19:42 per frame. 3.06 renders it in 21:55. Why would the final release be slower?

I found the same thing. ive done some testing back and forth between 3.06 and 3.06 test 4 and 3.06 is substantially slower (about 20% or more) then test 4
i tested on the same projects, same frame and settings of course.
3.06.jpg
3.06 -test4.jpg
This is a showstopper for me. rolling back to test 4 until this is sorted.

Peace,

Guy


EDIT: rendering time without Adaptive sampling seem to be similar. what has changed in the AS behavior if the settings are identical?
Of course you need to re-tweak AS parameters. I can't describe what's changed but try to check progress of NOISE pass output.
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aoktar
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raulofs wrote:"Hi, it's me again.
When I open the node editor sometimes, it does not allow connecting one node to another and it make to freeze it, also randomly crash the plugin when I open other materials in the node editor
I thought the problem was gone with the new update but now that I'm using the plugin on a bigger scene I keep getting the random freezes and crashes.

I use two machines, this are the specs:
Office: Windows 8.1 X64 GPU Titan X Maxwell 12GB (Nvidia updated)
Home: Windows 10 x64 GPU GTX 980 TI 6GB (Nvidia updated)
As you can see in the video I get this random freezes from time to time and it doesn't let me work, I appreciate if you can look into this problem.
NE Button problem is fixed now. That was a wrong place for code line. But i cannot reproduce your crash issue. It maybe spesific to your scene and some other parameters. Can i get your scene(with textures) to test it with that?
Also can you try with different options? Disable "Node Previews" and Enable "Auto Load Materials".
Attachments
a1.jpg
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
raulofs
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Posts: 27
Joined: Tue Apr 12, 2016 9:08 pm

aoktar wrote:
raulofs wrote:"Hi, it's me again.
When I open the node editor sometimes, it does not allow connecting one node to another and it make to freeze it, also randomly crash the plugin when I open other materials in the node editor
I thought the problem was gone with the new update but now that I'm using the plugin on a bigger scene I keep getting the random freezes and crashes.

I use two machines, this are the specs:
Office: Windows 8.1 X64 GPU Titan X Maxwell 12GB (Nvidia updated)
Home: Windows 10 x64 GPU GTX 980 TI 6GB (Nvidia updated)
As you can see in the video I get this random freezes from time to time and it doesn't let me work, I appreciate if you can look into this problem.
NE Button problem is fixed now. That was a wrong place for code line. But i cannot reproduce your crash issue. It maybe spesific to your scene and some other parameters. Can i get your scene(with textures) to test it with that?
Also can you try with different options? Disable "Node Previews" and Enable "Auto Load Materials".
I sent you a PM with the details and the scene, would you notify me if you received this? Thank you!
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