Version 3.06-TEST-3.1 (WORK IN PROGRESS BUILDS)

Sub forum for plugin releases

Moderators: ChrisHekman, aoktar

User avatar
Josef
Licensed Customer
Posts: 18
Joined: Fri Nov 08, 2013 6:03 pm

Lovely progress Ahmet, great work!,

very minor suggestion ( not so minor code wise i know ), but would it be possible for the random color node to use a random number each time it was created?
would come in handy!

Cheers
Josef
KonstantinosD
Licensed Customer
Posts: 65
Joined: Sun Dec 13, 2015 9:18 am
Contact:

Hello Ahmet,

It's developing nice, a small suggestion for the node editor, could we have the option to select multiple nodes (lets say an image , a color correction and a gradient) by holding Ctrl or shift so we can copy them to another material? I swear it was working before and now it's broken?maybe not, for now we can only select multiple nodes by dragging the mouse. Thank you.

Konstantinos
2X Win10 PRO, Asus ROG Zenith Extreme Alpha, AMD 2990WX , 64GB ram, 2X 2080ti, all watercooled, custom loop.
User avatar
aoktar
Octane Plugin Developer
Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

KonstantinosD wrote:Hello Ahmet,

It's developing nice, a small suggestion for the node editor, could we have the option to select multiple nodes (lets say an image , a color correction and a gradient) by holding Ctrl or shift so we can copy them to another material? I swear it was working before and now it's broken?maybe not, for now we can only select multiple nodes by dragging the mouse. Thank you.

Konstantinos
No! It's working with ctrl+drag.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
aoktar
Octane Plugin Developer
Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

I did some performance revisions for export of meshes in scenes with lot of small objects. See video for demontration. Do Anybody interest to give a test drive?

https://vimeo.com/206315448
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
fatfreemedia
Licensed Customer
Posts: 65
Joined: Thu Jul 31, 2014 10:15 am
Contact:

I'd love to try it if there's a build available!
Win10 64bit | 3 * GTX970 | i7 5930k | 32GB
Win10 64bit | 2 * GTX970 | i7 4790k | 16GB
Win10 64bit | 3 * GTX980 | i7 5930k | 32GB
Win10 64bit | 3 * GTX980 | i7 5930k | 48GB
Win10 64bit | 3 * GTX1070 | i7 6850k | 64GB
User avatar
aoktar
Octane Plugin Developer
Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

fatfreemedia wrote:I'd love to try it if there's a build available!
Any feedback is gold. Thanks for interest!
https://render.otoy.com/customerdownloa ... e-test.rar
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
fatfreemedia
Licensed Customer
Posts: 65
Joined: Thu Jul 31, 2014 10:15 am
Contact:

brilliant, thanks
Win10 64bit | 3 * GTX970 | i7 5930k | 32GB
Win10 64bit | 2 * GTX970 | i7 4790k | 16GB
Win10 64bit | 3 * GTX980 | i7 5930k | 32GB
Win10 64bit | 3 * GTX980 | i7 5930k | 48GB
Win10 64bit | 3 * GTX1070 | i7 6850k | 64GB
User avatar
eyeonestudio
Licensed Customer
Posts: 328
Joined: Fri Oct 18, 2013 5:49 pm
Location: Seoul, South Korea
Contact:

Nvidia Driver Version 376.53
1st test : When Start LV & new render / 2nd test : Restart new render

111.png
Object Count : 5,000 / Tri : 4M
3.05.3
1.Total export Time = 7378.47 ms
2.Total export Time = 7420.454 ms

3.06.T2.1
Total export Time = 2575.798 ms
Total export Time = 2703.023 ms



Object Count : 1,000 / Tri : 2M
V3.05.3
1 Total export Time = 1931.213 ms
2 Total export Time = 2470.892 ms

V3.06.T2.1
1 Total export Time = 1733.034 ms
2 Total export Time = 2090.49 ms



Object Count : 400 / Tri : 9M
V3.05.3
1 Total export Time = 9174.725 ms
2 Total export Time = 9447.811 ms

V3.06.T2.1
1 Total export Time = 9151.871 ms
2 Total export Time = 9741.116 ms



YES. Effective when the number of objects is large :D
Last edited by eyeonestudio on Thu Mar 02, 2017 4:16 pm, edited 4 times in total.
CINEMA 4D R2025
Win11 / AMD 7995WX, 3995WX, 3990X, Intel 10980XE / 256Gb RAM / RTX4090, RTX3090 / 100GbE, 40GbE, 10GbE
User avatar
aoktar
Octane Plugin Developer
Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

eyeonestudio wrote:Vimeo Video : 3.06.T2 vs 3.06.T2.1



TEST 3.05.3 vs 3.06.T2.1
Nvidia Driver Version 376.53
1st test : When Start LV & new render / 2nd test : Restart new render


2M Testing

V3.05.3
1 Total export Time = 1931.213 ms
2 Total export Time = 2470.892 ms

V3.06.T2.1
1 Total export Time = 1733.034 ms
2 Total export Time = 2090.49 ms


9M Testing
V3.05.3
1 Total export Time = 9174.725 ms
2 Total export Time = 9447.811 ms

V3.06.T2.1
1 Total export Time = 9151.871 ms
2 Total export Time = 9741.116 ms
It's effective on scenes with many objects. There's no difference for small amount objects with high polygons. You'll see 10.000 low poly objects in my video for testing.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
eyeonestudio
Licensed Customer
Posts: 328
Joined: Fri Oct 18, 2013 5:49 pm
Location: Seoul, South Korea
Contact:

YES. Effective when the number of objects is large :D Thanks...
CINEMA 4D R2025
Win11 / AMD 7995WX, 3995WX, 3990X, Intel 10980XE / 256Gb RAM / RTX4090, RTX3090 / 100GbE, 40GbE, 10GbE
Post Reply

Return to “Releases”