OctaneRender™ Standalone 3.06 TEST

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funk
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pegot wrote:Yes I do have 3.06 test version - even had to update CUDA for it. And I seem to have all the other great new features. But I can't find the triplaner nodes. And the below screen shot is what it looks like for me when I open your file:

I'm on a Mac, by the way.
It looks like a bug in the mac build. There should already be a triplanar texture in there connecting the 6 images to the test material.

I just re-downloaded and double checked the scenes.
test_triplanar.png
Last edited by funk on Mon Feb 20, 2017 9:30 pm, edited 1 time in total.
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pegot
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I think this might indeed be a bug in the Mac build. I'm showing the three other new texture nodes (Add, Subtract, and Compare) but not Triplaner. Can any one confirm this works on the Mac version?
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Screen Shot 2017-02-20 at 4.23.35 PM.png
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funk
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Yes it should be at the bottom of the mappings sub menu.

I guess the mac build is broken
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haze
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Have fixed the mac/linux builds not having a triplanar node.

About the triplanar node and mapping textures - we will be adding the ability to choose coordinate space in the triplanar node.

Also, I've made a lua script graph node in the attached orbx which sets up the triplanar node so that you get no seams when you use the same texture for all sides. Please take a look and let me know what you would change. (to inspect the script graph node, you need to enable scripted graph development in your preferences)
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triplanar-testing.orbx
(2.84 MiB) Downloaded 239 times
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funk
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Thanks for looking into it haze.

I have only had a quick look, but yes, this is more along the lines of what I'd expect. It would be nice to have some more controls (a global scale/rotate etc) on the triplanar texture node like v-ray has.

If I use 3 different textures and want to scale them all 50% smaller, I need to go into the UV transform for each one.

I also noticed the script node doesnt update when changing the image gamma, UV scaling etc, until you force a refresh of the octane viewport by disconnecting nodes (I dont use scripts so that may just be a known limitation)
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mikinik
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haze , thanks!
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haze
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funk wrote:Thanks for looking into it haze.

I have only had a quick look, but yes, this is more along the lines of what I'd expect. It would be nice to have some more controls (a global scale/rotate etc) on the triplanar texture node like v-ray has.

If I use 3 different textures and want to scale them all 50% smaller, I need to go into the UV transform for each one.

I also noticed the script node doesnt update when changing the image gamma, UV scaling etc, until you force a refresh of the octane viewport by disconnecting nodes (I dont use scripts so that may just be a known limitation)
You'd have to click the update icon on the script node, but the idea was just to get an indication of what we're looking for, so this wouldn't be the actual node that we ship with octane - we will probably set up a simple triplanar node and have it work that way internally. I'll look into doing a global transform
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mojave
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Hey guys,

For those interested, we have added support for v3.06 and Photoshop 2017 to our Photoshop compositing plugin.

I have updated the first post of this thread adding the link to the latest version which you can already manually download and install, however it may take a bit of time for Adobe to approve the latest version and publish it, so you should still not find it on the Adobe Add-ons website or get an automatic update until that happens.
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funk
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haze wrote:
funk wrote:You'd have to click the update icon on the script node, but the idea was just to get an indication of what we're looking for, so this wouldn't be the actual node that we ship with octane - we will probably set up a simple triplanar node and have it work that way internally. I'll look into doing a global transform
All clear now. Apologies for my ignorance when it comes to script nodes. Thanks Haze! :)
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aLeXXtoR
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aLeXXtoR wrote:Got a very strange result of rendering the animation sequence (rendered with passes, saved as separate PNG sequences, AS enabled). I'll try to figure out what was going on and give more detaied description.
Well, I get this when I render with AS and render passes enabled... If I disable AS all passes are rendered fine. Does anybode has the same, or I am the one lucky here? )
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s01-landscape_Beauty_0080.png.jpg
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