new features of OctaneRender™ 3.00 (updated 10.8.)
I thought I remember reading...Was there some electronics event that is coming up where current/developing features of Octane V3 are going to be showcased?
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Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
GTC organised by Nvidia that is going to take a place at the begining of next month =)Notiusweb wrote:I thought I remember reading...Was there some electronics event that is coming up where current/developing features of Octane V3 are going to be showcased?
JEN-HSUN HUANGglimpse wrote:GTC organised by Nvidia that is going to take a place at the begining of next month =)Notiusweb wrote:I thought I remember reading...Was there some electronics event that is coming up where current/developing features of Octane V3 are going to be showcased?
CEO & Co-Founder, NVIDIA
Tues, April 5
09:00 AM PT
= new GPU

Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
Hi, I can't find if it was asked before, so what interests me is is there a way to offset alembic animation time?
Second thing, are multi-tile textures (UDIM) supported?
And third, that I believe is asked many times, will additive blend of materials be supported?
Second thing, are multi-tile textures (UDIM) supported?
And third, that I believe is asked many times, will additive blend of materials be supported?
doca wrote:Hi, I can't find if it was asked before, so what interests me is is there a way to offset alembic animation time?
Second thing, are multi-tile textures (UDIM) supported?
And third, that I believe is asked many times, will additive blend of materials be supported?
OSL will allow you to do pretty much anything with materials. UDIM is on our to-do list via the new native 3.1 plug-in system..
UDIM support is already possible using Octane's lower level API which is why UDIM is already exposed in some plug-ins. With native ORBX render graph plug-ins, we want to tackle things like UDIM, PTEX, new shader languages (beyond OSL), new mesh formats (beyond glTF), as features that can be added to Octane core like photoshop plug-ins. This would be supported across Octane DCC plug-ins, standalone and ORC - pretty much the same way script nodes do now with the more limited lua API.
Is the Toon Effect in 3.1 going to be a gradient slider, ie 0-100%, like the Post Processing 'Bloom' feature, or will it be an on-off thing.
Thanks!
Thanks!
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
It's both a post effect and a shader (which we'll likely support through OSL) in the example you see in the slides. The post effect alone is good, but the anime quality works best with the shader as well.Notiusweb wrote:Is the Toon Effect in 3.1 going to be a gradient slider, ie 0-100%, like the Post Processing 'Bloom' feature, or will it be an on-off thing.
Thanks!
Cool, really interested in this one, looks great.Goldorak wrote:It's both a post effect and a shader (which we'll likely support through OSL) in the example you see in the slides. The post effect alone is good, but the anime quality works best with the shader as well.Notiusweb wrote:Is the Toon Effect in 3.1 going to be a gradient slider, ie 0-100%, like the Post Processing 'Bloom' feature, or will it be an on-off thing.
Thanks!
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
I think a little info about the new "visible environment" pin should be added to the first post
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"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ