OctaneRender 2 for DAZStudio [STABLE] [OBSOLETE]

DAZ Studio Integrated Plugin (Integrated Plugin maintained by OTOY)

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abayliss
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face_off wrote: 2.24.2.3
- General Visibility and Shadow Visibility Properties now work for figures/actors. Pls let me know if this has an adverse effect elsewhere
I just tested this and noticed that the shadow visibility toggle works with HDR Environments when you are using a .hdr file for the rgb or grey image options. If you are using greyscale, rgb colour, or a non-hdr image, a .tif file for example, then the shadow visibility toggle does not work.
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garand3d
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Location: BC, Canada

Awesome work with the plugin so far, Paul! Thank you so much and keep up the good work.

I've just installed 2.24.2.3 and it's working nicely, didn't encounter any problem installation or activation wise.

The new skin conversion method is also working well, for the most part. For human skin at least, both IRay and 3DL presets seem to convert well all across the board, from Genesis to G2 to G3. Haven't tested them all but so far I'm pretty pleased.

For hairs it appears some Iray presets convert fine and some still don't. In my case, one instance is with Christina Hair by OOT; using IRay presets will give the hair prop a "blank material" look in the OCDS viewport, but any of its 3DL presets convert fine.

I've also encountered a strange issue with the ray epsilon slider. Its default value is 0.00003, changing the value and then moving the camera (current view) while the OCDS viewport is open/active will snap the Ray epsilon value back to the default value. I doubt that this is normal behavior, I hope not.

I will do some tests with animation as soon as I have time.
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DAZ Studio Pro 4.10.0.123 | OR S.A. V3.01.1b | OCDS V3.8.2.39 | GeForce Driver 398.36
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face_off
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Location: Adelaide, Australia

I've also encountered a strange issue with the ray epsilon slider. Its default value is 0.00003, changing the value and then moving the camera (current view) while the OCDS viewport is open/active will snap the Ray epsilon value back to the default value. I doubt that this is normal behavior, I hope not.
Unclick Preferences->Auto Calculation of Ray Epsilon.
For hairs it appears some Iray presets convert fine and some still don't. In my case, one instance is with Christina Hair by OOT; using IRay presets will give the hair prop a "blank material" look in the OCDS viewport, but any of its 3DL presets convert fine.
I will investigate.

Paul
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face_off
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For hairs it appears some Iray presets convert fine and some still don't. In my case, one instance is with Christina Hair by OOT; using IRay presets will give the hair prop a "blank material" look in the OCDS viewport, but any of its 3DL presets convert fine.
If you save one of the Iray hair mats as a .duf and send it to me, I will take a closer look. Pls don't send the texturemaps - just the .duf.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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Xertyos
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Last edited by Xertyos on Tue Dec 01, 2015 5:14 pm, edited 1 time in total.
gaazsi
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Joined: Mon Jul 07, 2014 10:06 am

linvanchene wrote:
face_off wrote:
maybe possible to remove that stupid automatic enviroment setting save spam? or some kind of "clear all" button... or to put it on that list? its just annoying
Unsure what you are referring it with this. Can you provide more details pls?

Paul
When you merge .duf scenes by default all unused materials, render settings, and environment presets are added as well.

Especially for people who are creating comics or animations in the past this lead to countless duplicated presets that then all have to be manually deleted.

Instead of one "Default Render settings", "default HDR environment", "default daylight environment" they have xy duplicates in the pull down menus.
Maybe someone who has collected a lot of duplicates could post a screenshot?

Because of that people have asked in the past for a "Delete unused Environment presets" and "Delete unused Render settings" button.
This would work the same way as the right click option in the unused materials section "Delete unused materials".

- - -

Nevertheless it seems in the OcDS Preferences tab there are actually Scene Loading options:

- Don't load Render Settings
- Don't load Environments
- Don't load unused Materials
- Don't load Project Settings


Those options could in theory be used for the following workflow to remove unwanted settings when loading scenes:
Use Scene loading options to clear unwanted environment and render settings.jpg
To remove unwanted duplicate Environments, Render Settings and unused Materials

- place checkmarks in the “Scene Loading” section of the OcDS Preferences.
- load the scene you want to clear
- save the scene
- remove the checkmarks

- - -

Does this workflow do the trick for those having issues?

While looking at this I came up with a question of my own:

Anyone knows which exact values are not loaded when you select "Don't load Project Settings" ?

Side Note:
In general a remaining issue might be that t_3 stealthily added a lot of features in the "last beta" that people never actually detected.
There was always the promise that the new features would be explained in follow up posts but then in some cases that never happend.
Some people may have discovered some of those features but because they were never mentioned in forum posts a lot of them are rather unknown to the vast majority of users...
EDIT: thanks to livan i got the resolution for this problem. it has been the rendersettings, who would have guessed that? :) well anyway, now everything works fine again, loading times cutted down from 20 minutes to 10 seconds after i opened picture and saved it again, filesize from 34MB to 2,4MB...

if the "crappy file" is still needed for investigation i could provide it ofc, just let me know

thanks to face_off and livanchene ALL my problems that i had since i started with octane 1.5 years ago have been wiped out withing ONE week now... great work, thanks so much :D
Last edited by gaazsi on Sun Nov 29, 2015 7:17 pm, edited 1 time in total.
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Notiusweb
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Killer on the latest update!
8-)
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Notiusweb
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Postby face_off » Sun Nov 29, 2015 7:13 am
For hairs it appears some Iray presets convert fine and some still don't. In my case, one instance is with Christina Hair by OOT; using IRay presets will give the hair prop a "blank material" look in the OCDS viewport, but any of its 3DL presets convert fine.
If you save one of the Iray hair mats as a .duf and send it to me, I will take a closer look. Pls don't send the texturemaps - just the .duf.

Paul
@Paul, sent you a PM. Thanks!
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
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face_off
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Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

if the "crappy file" is still needed for investigation i could provide it ofc, just let me know
Yes, pls send me one of these files.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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face_off
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Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Quick question....

How do I get DAZStudio to NOT merge a File->Open Recent into my current scene? Is this a DAZStudio bug, or intended functionality? If I load a scene, the previous scene is not unloaded - so the two scenes are merged. DS4.9.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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