Inspiration:
This art work is titled "Preservation" and came from an idea I had while visiting the Royal Ontario Museum in Toronto last summer. I imagined deep sea or alien life forms held in suspended animation but not completely void of life.The sterile glass case with diffused back lighting and the warm hue of the formaldehyde liquid were key elements I aimed to reproduce in the images. I also wanted to model some funky little creatures!
Technical:
I wanted to put Octane up against a challenging scene with lots of refraction, reflection and emitters. This is the type of model that can be difficult with traditional ray tracers, requiring many test renders before the proper lighting and material attributes are found. With Octane, the instant feedback of material and camera changes made the scene a lot of fun to work with. The path tracing engine (max depth of 24) was used for this model which added time to the renders but it was time well spent in my opinion, especially since the render calculated on it's own card leaving the rest of the computer free for other work. I also really enjoyed the camera and image adjustment controls in Octane for settling in on the hue that I hoped to emulate from the museum exhibit. There is no post processing on any of the images.
Modeling:
The glass case and jars of "Preservation" were modeled in Rhino. The creatures were all sculpted and painted in Sculptris and then imported to Rhino as .obj for arrangement. I also brought the creatures into Blender to bake out ambient occlusion maps although I only used these on a few of them. All models and textures are my own work and I also shot the HDRI environment used for the exterior reflections. The final .obj was just under 4 million tris.
Conclusion:
I'm including as my submission four images. Sequentially, they are intended to draw the viewer into this moment of struggle and fear as one creature battles for self preservation... I hope he makes it!!
- Brian James (image names include render time and samples)
New Year's open themed still image competition (CLOSED)
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Last edited by Brij on Tue Jan 04, 2011 4:37 pm, edited 3 times in total.
Win 7 x64 :: i7 950 :: 12gb RAM :: GeForce GTX 470 for Octane
Hi, I'm Michele Saporito, employed in Areafilm of Varese, Italy. I'm a 3D artist and video editor specialized in C4D, Avid and After Effects.
I spend my Christmas time for finish my work for partecipate to this competition.. GOTHAM NIGHT CITY LOVER
The final project is posted in http://www.refractivesoftware.com/forum ... 959#p42959
Regards, Michele
I spend my Christmas time for finish my work for partecipate to this competition.. GOTHAM NIGHT CITY LOVER
The final project is posted in http://www.refractivesoftware.com/forum ... 959#p42959
Regards, Michele
Last edited by areafilm on Tue Jan 25, 2011 7:37 pm, edited 7 times in total.
Wish i have time to create something cool for this competition, lot of work here (thank God xD), but i'll try to to something in these 11 days left, just for fun
!
By the way, im finishing all my jobs renders with octane, and what a nice job you guys have done with this program, just loving work with it.
Thankyou Octane Team for the chance and oportunity you created for those who had small business like me, freelancers and everybody who work on your own.
Sure you have so much work to do in octane and fix some issues, but thinking about we have already in the very earlier versions (and i mean, For the love of God what a powerful and easy program
), i just can't wait for later versions.
Glory to God in the highest and on earth peace to men of good will. Hope you guys be millionaires soon hehe.
Thanks again!

By the way, im finishing all my jobs renders with octane, and what a nice job you guys have done with this program, just loving work with it.
Thankyou Octane Team for the chance and oportunity you created for those who had small business like me, freelancers and everybody who work on your own.
Sure you have so much work to do in octane and fix some issues, but thinking about we have already in the very earlier versions (and i mean, For the love of God what a powerful and easy program

Glory to God in the highest and on earth peace to men of good will. Hope you guys be millionaires soon hehe.
Thanks again!
Win 7 64bit | 2x Geforce GTX480 | Intel Core i7| 8GB
Hi, this is my entry: The Hunter
Attention: updated submission now on page 22!!!
I wanted to create something cute and simultaneously bizarre - to play around mainly with primary colors: major parts to be red, green, blue, and get the maximum contrast out of them. For camera response I felt in love with Agfachrome CTprecisa 100CD.
Also this was a test to see how octane handles a large amount of geometry like gras and fur.
So this is when the hunter was born.
Some technical infos:
Pathtracing with a maxdepth of 5.
Rendering was done in 3200x1600 (resolution halved in post) on a GTX460 and took between 10 and 20 minutes with ~700MB Mem used.
The scene was made in Cinema4D and contains 549.112 polygons. Some larger plants were picked up from evermotion archmodels.
I added slight bloom and soft chromatic aberrations in photoshop. Thats all. Hope you enjoy.
Attention: updated submission now on page 22!!!
I wanted to create something cute and simultaneously bizarre - to play around mainly with primary colors: major parts to be red, green, blue, and get the maximum contrast out of them. For camera response I felt in love with Agfachrome CTprecisa 100CD.

Also this was a test to see how octane handles a large amount of geometry like gras and fur.
So this is when the hunter was born.
Some technical infos:
Pathtracing with a maxdepth of 5.
Rendering was done in 3200x1600 (resolution halved in post) on a GTX460 and took between 10 and 20 minutes with ~700MB Mem used.
The scene was made in Cinema4D and contains 549.112 polygons. Some larger plants were picked up from evermotion archmodels.
I added slight bloom and soft chromatic aberrations in photoshop. Thats all. Hope you enjoy.
Last edited by more3D on Sat Jan 29, 2011 1:56 pm, edited 3 times in total.
more3D very nice 

i7 2600K + 2X gtx 580 + GTX 560 Ti + 8gbram + Win7 +
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
thanks guys!
I updated the images with new renders that contain less glossy leaves and added my credits to the bottom line.
Thats it, I´m done.
@mlody47: Hugh?`Why did you delete your entry from your posting? Those monks & girl scene was absolutely stunning! Hope to see it again soon.
Good luck everybody!
I updated the images with new renders that contain less glossy leaves and added my credits to the bottom line.
Thats it, I´m done.

@mlody47: Hugh?`Why did you delete your entry from your posting? Those monks & girl scene was absolutely stunning! Hope to see it again soon.
Good luck everybody!
@more3d - becouse I already saw bigger resolution and one more element to the scene.... its way better. Ill try to put it here today, if im gonna make it I will be just after You .. ...big thanks 

i7 2600K + 2X gtx 580 + GTX 560 Ti + 8gbram + Win7 +
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
- ribrahomedesign
- Posts: 415
- Joined: Fri Mar 05, 2010 9:32 am
hi there again
here is mi second entry.
a other villa in the alps . rendered in pathtracing and only little colour correction in PS .
rendertimes , aprox 1/2 hr.
cheers
Rico
here is mi second entry.
a other villa in the alps . rendered in pathtracing and only little colour correction in PS .
rendertimes , aprox 1/2 hr.
cheers
Rico
Last edited by ribrahomedesign on Thu Jan 06, 2011 9:00 pm, edited 1 time in total.
Windows 7 , 64 b / GTX 590 / Archicad 15 , 64 b / Cinema 4D R 13 studio , 64b /Intel(R)Core(TM)Extreme3,20Ghz /always latest Octane.