GeForce TITAN X

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smicha
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Posts: 3151
Joined: Wed Sep 21, 2011 4:13 pm
Location: Warsaw, Poland

Tutor wrote:
glimpse wrote:... .

Mm..that's what i was wishing to hear..- so I believe it safe to say we can see 150/160 under water! =) Great.

Thanks for sharing!

A little math:
142.95 * 8 = 1143.6;

150 * 8 = 1200;

160 * 8 = 1280

Talk about skewing that chart!

Sounds great but compared to your 8x780Ti which score almost 900 investing in X is not that attractive (unless you need 12GB). What do you think?
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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Tutor
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Location: Suburb of Birmingham, AL - Home of the Birmingham Civil Rights Institute

smicha wrote:... .
Sounds great but compared to your 8x780Ti which score almost 900 investing in X is not that attractive (unless you need 12GB). What do you think?

Here's my view on GPUs (and other related things). Things are changing so rapidly that 1.5G, which was a lot when the 480's and 590's were released, is extremely puny today. Moreover, a lot depends on one's use-case. Almost as soon as you purchase GPUs, particularly the highest end ones, they'll become second fiddle within a year, but they aren't obsolete. I still use my many GTX 480s and 590s, and with out-of-core technology, that 1.5G limitation is being greatly removed, tho' not exactly the same as having 12G GTX 480' or 590's. But things do change: what may first appear to be becoming a limitation with a high end product as time passes may be remedied somewhat by new technological/software accommodations to suit what the great masses of that particular buying public have to apply to that task , for they may not even have purchased the high-end. Nature abhors a vacuum and software authors abhor excess capacity. I doubt it's take 5 years for 12G to seem puny because of new applications and advancements in currently existing ones. Additionally, in 5 years, if my shell endures, I'll be sixty-seven and I'd like to reach the point of having the pipe dream stable set/size render farm (but I know deep down inside I'll always desire at least one or more of the then current top -of-the line to add to my old stuff. So although, my GTX 480s have ragged teeth, I still use them. A wise person on MacRumors MacPro forum captured it nicely when he mused that we can never truly future proof a thing of technology, but that we can try to make our purchase decisions future resistant. So, that's how I view those Xs, simply an investment in future resistance, but soon to be outperformed March 2016.

P.S. I've never regretted having the top-of-line; I never lamented that my CPUs or GPUs had too many core or ran too fast; or I that had too much ram or Vram or they they operated too quickly; or that I had too much storage or that my storage operated much too fast. Technological innovation springs from nature, so they both abhor vacuums.
Because I have 180+ GPU processers in 16 tweaked/multiOS systems - Character limit prevents detailed stats.
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gabrielefx
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Joined: Wed Sep 28, 2011 2:00 pm

Octane now has more or less the features of Vray.
Few months ago it was impossible to create in Octane architectural masterplans, cities full of trees, cars, people, terrains, displacements and so on.
Few months ago I used Vray and Corona for this job.
Now with distribute render I can rotate a block full filled with details. You can do the same with Lumion or Lumen but you haven't the same quality.
12GB is the ultimate choice for large projects. Finally there is no more gap between system and gpu memory.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
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