Yay! Me too!gabrielefx wrote:Hi Karba,
I'm receiving my Oculus DK2. Could you add 3d stereoscopic output feature to the Max plugin?
regards
+1
best,
O
Yay! Me too!gabrielefx wrote:Hi Karba,
I'm receiving my Oculus DK2. Could you add 3d stereoscopic output feature to the Max plugin?
regards
And so it is! It's already in there.suvakas wrote:Correct me if i'm wrong, but isn't it what Stereo rendering is for?Olitech wrote:Yay! Me too!gabrielefx wrote:Hi Karba,
I'm receiving my Oculus DK2. Could you add 3d stereoscopic output feature to the Max plugin?
regards
+1
best,
O
Suv
Hue & saturation node:RobSteady wrote:This: http://render.otoy.com/forum/viewtopic.php?f=27&t=40668Karba wrote:Do you have any particular complains? Something doesn't work or lack of important features?
Hue & saturation node (!)
Real camera units ( focal length...)
Highlight compression (vray: reinhard color mapping, maxwell: burn value)
Texture map power is at 0.9 by default. Why not 1?
Proxy system / xref support
More Procedural maps
MultiTexture support. http://www.cg-source.com/multitexture.php
( MightyTiles or Vizpark Walls & Tiles support )
What about this?
"Out-of-core rendering – Scenes that don’t fit into graphics memory will be supported through out
of core rendering, storing currently unused source data in host memory while swapping it into
graphics memory when required."
... more on the list from GabrieleFX
.