Any comment from OTOY Team to all this disappointment?
What about that "Which features do you need most?" thread?
Does it have anything to do with this "Release Candidate" or are these plans for V2.0?
Please let us know...
OctaneRender™ Standalone 1.36 RC1
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Of course they will....by the time we have 3-4 colonies in another galaxy.merid888 wrote:guys, let it octanerender team do well the things, i'm sure they can fixed all this issues
- mykola1985
- Posts: 197
- Joined: Mon Sep 24, 2012 6:04 pm
Please stop moaning! Some of you are definitely exaggerating making this thread full of tension!
Octane needs to have some more features, Ok.. but you are pushing your complains too much! enough of this!!!
Octane needs to have some more features, Ok.. but you are pushing your complains too much! enough of this!!!
i7 3770K, 12GB RAM, ASUS STRIX GTX 780 - 6GB OC Edition + ASUS GTX 780 Ti - 3GB, win 7 ultimate 64bit
- Rikk The Gaijin
- Posts: 1528
- Joined: Tue Sep 20, 2011 2:28 pm
- Location: Japan
Agree, everyone is a little bit sad that it won't be any new feature for a while, but this is getting out of hands, calm down guys!mykola1985 wrote:Please stop moaning! Some of you are definitely exaggerating making this thread full of tension!
Octane needs to have some more features, Ok.. but you are pushing your complains too much! enough of this!!!

- r-username
- Posts: 217
- Joined: Thu Nov 24, 2011 3:39 pm
There are plenty of new features in 1.5, just not the ones you want.
You need to look at new features through the Otoy lens of importance.
Gaming
Cloud
Real-time FPS
Instancing
Holodeck
Personally, I think this is a good thing.
OTOY
From Wikipedia
OTOY is a Los Angeles-based cloud rendering company,[1] OTOY's aim is to deliver real-time, cinema-quality 3D graphics to filmmakers, 3D designers, animators, game developers, and end users by using the rendering power of the cloud, consisting of clusters of multiple GPUs, and streaming it to the client through a web browser.
You need to look at new features through the Otoy lens of importance.
Gaming
Cloud
Real-time FPS
Instancing
Holodeck
Personally, I think this is a good thing.
OTOY
From Wikipedia
OTOY is a Los Angeles-based cloud rendering company,[1] OTOY's aim is to deliver real-time, cinema-quality 3D graphics to filmmakers, 3D designers, animators, game developers, and end users by using the rendering power of the cloud, consisting of clusters of multiple GPUs, and streaming it to the client through a web browser.
- prehabitat
- Posts: 495
- Joined: Fri Aug 16, 2013 10:30 am
- Location: Victoria, Australia
Woah - Holodeck!?? now we're talking!r-username wrote:.....<stuff>.....
Holodeck
Personally, I think this is a good thing.

just out of interest: what's the difference between live renderings for augmented reality applications & a holodeck?
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Octane 3.x: GH Lands VARQ Rhino5 -Rhino.io- C4D R16 / Revit17
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- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
No I don't!r-username wrote:....You need to look at new features through the Otoy lens of importance......
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- dionysiusmarquis
- Posts: 159
- Joined: Mon Nov 04, 2013 9:29 pm
http://brigade3.com/voon wrote:Gaming? Is there an OTOY gaming engine and they want to beat people like crytek?
Hm .. I wonder what it is suppsoed to be in the end ... a game engine for cutscne adventures? Or an FPS/Spacesim etc gameengine ... there's a lot of those and I guess things like cryengine etc are the current benchmark and atm can easily kill even very high end rigs ... and this otoy engine is rendering even closer .. I can0t imagine many FPS with that atm with dozens of million polygon spaceships around 
