Skin Rendering

Discuss or ask critique about your current works
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
tonysculptor
Licensed Customer
Posts: 62
Joined: Fri Aug 16, 2013 12:27 am
Location: Austin, TX
Contact:

I have a working hair shader now. It seems to work well. Here's a test render of some ZBrush Fibers. If anyone wants the hair material to test I will be adding it to the LiveDB under Materials>Misc and I will call it tonysculptorHair. If anyone does any good renders with it please post it or pm me.
Best

Image
Tony Reynolds

i7 6 Core Processor | 680 GTX x 3, 4 GB VRAM | 128 GB Ram
gordonrobb
Licensed Customer
Posts: 1247
Joined: Sat Mar 16, 2013 9:08 am

That looks great.

I will be starting something a sculpt soon and was thinking about hair. I'll have a look for sure. Did you get anywhere with an eye shader?

Also, is the worflow from ZB hair out to somethign that can be rendered in octane fairly straight forward?
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
xxdanbrowne
Licensed Customer
Posts: 503
Joined: Wed Feb 06, 2013 2:38 am

Zbrush fibermesh can be easily exported out as polygons. You just find the subtool that is the fibermesh and export that. Simple.
Garrick
Licensed Customer
Posts: 69
Joined: Fri Apr 30, 2010 4:57 am

Had you given any thought about making a zbrush to Octane video tutorial on rendering and shading a character. I would buy it if you did.
Vista 64| 660 GTX | 6600 Quad | 8GB DD2|Maya 2011
dawe
Licensed Customer
Posts: 178
Joined: Sun Nov 27, 2011 11:28 pm

Really nice work! I love the skin and the sculpting to! I need to have a look at the sss material ;)
What I lack is some sort of sss node to be used as a mix map. as it is now its hard to do detailes in the back scattered areas

//Daniel
Witpapier
Licensed Customer
Posts: 366
Joined: Sat Nov 24, 2012 2:13 pm

Hi there tony, I used your sss and intergrated it into what i have for poser and the plugin.. i realy like it, I have one problem tho, I tend to get red fireflies in the darker areas.. the node structure is pretty complicated and Im wondering if there is a spesific value you recomend me adjusting to get rid of that. :)... great work my friend, you really know your stuff.
Attachments
Intergrated Tony sss
Intergrated Tony sss
RedSpec TGX for Poser / OctaneRender - OUT NOW visit http://redspec-sss.com/
tonysculptor
Licensed Customer
Posts: 62
Joined: Fri Aug 16, 2013 12:27 am
Location: Austin, TX
Contact:

I actually turn down the Hotpixel reduction value and just shoot a ton of rays at it. I'm glad it is working well for you.
Tony Reynolds

i7 6 Core Processor | 680 GTX x 3, 4 GB VRAM | 128 GB Ram
Witpapier
Licensed Customer
Posts: 366
Joined: Sat Nov 24, 2012 2:13 pm

tonysculptor wrote:I actually turn down the Hotpixel reduction value and just shoot a ton of rays at it. I'm glad it is working well for you.
I found the culprit to the firefly issue, under material one material mix material 2, medium [scattering] phase, scattering direction, must be set to 1.0 instead of 0.0, cant see the difference really but it eliminates the fireflies :)
RedSpec TGX for Poser / OctaneRender - OUT NOW visit http://redspec-sss.com/
Tugpsx
Licensed Customer
Posts: 1150
Joined: Thu Feb 04, 2010 8:04 pm
Location: Chicago, IL
Contact:

@tonysculptor Thanks for the hair material, tried it here and it works great.
Having a bit of problem with the new skin material. I think I missed the input point for the textures as shown. Any help would be appreciated.
Testing tonyskin2
Testing tonyskin2
Win 11 64GB | NVIDIA RTX3060 12GB
xxdanbrowne
Licensed Customer
Posts: 503
Joined: Wed Feb 06, 2013 2:38 am

Tugs,

Maybe you might need a bump map or a normal map or higher resolution geometry?
Post Reply

Return to “Works In Progress”