TBFX wrote: Actually multipass motion blur gives the most accurate MB possible, you just need enough samples to get it smooth and without banding, this can vary depending on the speed of movement within a frame.
The thing with an unbiased renderer like Octane is that you don't have to render every pass at full quality because averaging say 10 frames together at the end will give you approximately the same result as having rendered a still for 10 times as long so effectively if you are wanting to render and average 10 frames per finished frame you can drop the max samples you would use on a still frame by a factor of 10 and still get a similar convergence on the final frame. (in reality you may need a few extra samples but it's not as bad as you may first think) I have done tests of this and it seems to work quite well.
Please see my thoughts regarding Vector MB here: http://render.otoy.com/forum/viewtopic. ... ur#p107840
T.
I have tried this but I don't agree unfortunately. I rendered a scene with 10 passes and dropped the sample rate by a factor of 10 so I was essentially rendering the same time per frame. results were far inferior. I remember Karba saying it wasn't ideal because octane samples identically each time, therefore you're wasting calculation time per pass as it essentially re-calculating the majority of information on each frame. That's wasted time. So while I would say rendering 12 passes does not = x 12 rendering times, depending on your tolerance you're still looking at a factor of 5x or more render time. At least that's my experience, noisy areas take a lot longer to clean up using multi-pass. And as you say to get a streak free image you have to up the passes even further making render time worse.
Look, I guess it will work fine for some (I have used it with some limited success myself), but my preference is RSMB in post, each to their own. RSMB will fail on complex scenes too for sure, but if you're rendering on an alpha channel it's much better...
All Im trying to say is this is not a production friendly solution, but a time consuming workaround. Each scene has to be taken on it's merits as which to use.
Octane MB will be by far the most accurate and fastest method when available (if done like in iray), nothing will give results like it and I hope it's here soon
