Octane exporter for C4D version 0.12b (current)

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

shibinss
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how about c4d R15 version ?? possible ?
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abstrax
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shibinss wrote:how about c4d R15 version ?? possible ?
I don't have a r15 unfortunately, but does the R12 build version not work in R15? I can make a R14 build, but I don't know if that helps.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
enigmasi
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can't we use instances instead of exporting?
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abstrax
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enigmasi wrote:can't we use instances instead of exporting?
What exactly do you mean?
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
enigmasi
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when I export scene to standalone, can't I use instances instead of doing it in octane?
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bepeg4d
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now that alembic is arrived, we have a new possibility.
we can export the instance objects with alembic and the rest of the scene with the classic obj exporter ;)
cinema can export in alembic only the selected items, so you need only to hide them before using the marcus exporter and then, use an object group in standalone ;)
ciao beppe
enigmasi
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for example, plants etc. and positions of instances
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bepeg4d
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yes, select a mograph cloner and export it via alembic with the "export selected only" enabled and import it in the standalone. the number of meshes should be equal to the number of cloners and the tris should be equal to only one copy of the object.
if the cloned object has more then one material, then it's useful to set the materials via polygon selection so you don't need to run a lua script for correcting the pins of the alembic node.
ciao beppe
enigmasi
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thank you, I will try
ingostan
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Hello you clever people :D

I'm having trouble with the exporter plugin. I have an animation with several clone objects - thats not the problem - the problem is i don't know how to set the exposure and all the things regarding the imager and the camera objects - witch of cause are attached to the old render target object. When i make a new render target object manually and attached the old imager to this and the old camera object it works fine as long as its the render target object that has focus - however when you render an animation it will always have the mesh object in focus and all my settings in camera and imager are ignored (that is the same when i adjust in the old render target) - Help would be VERY much appreciated

Regards
Arne
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