Aah ! yes that seems alot more stable thanks ! =)radiance wrote:use the nodestack editor, we still need to iron out some node connection bugs.MagnusL3D wrote:Regarding building procedural shaders, i love it...but (and maybe all this have been said already)
- Alot of times I cannot discconnet nodes from each other
- I can add several connections to one input which makes things unstable
- When I delete a node with several connection to one input pin it crashes
- Sometimes when I delete a node it's incoming connection all get stuck up in the left corner of the area
In general it crashes alot and behaves strange but I so so so want to build procedural materials !
/M
Radiance
/M