Beta 2.2 RC1: Maya exporter plugin (unofficial)

Autodesk Maya (Plugin developed by JimStar)

Moderator: JimStar

SheepFactory
Licensed Customer
Posts: 66
Joined: Sat May 15, 2010 7:50 am

are we there yet?

are we there yet?

are we there yet?

are we there yet?

:P
http://www.alimation.ca

Win 7 64 bit
Gtx 275
i7 920
6gb ram

Driver version: 197.13
bazuka
Licensed Customer
Posts: 259
Joined: Thu Apr 22, 2010 3:47 pm

yes we r ;)

dl and let me know what u thing...
Maya 2009 x64 & Maya 2011 x64
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
User avatar
face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

Ah, the .worldMatrix are the matrix, give it this for the camera too?
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
bazuka
Licensed Customer
Posts: 259
Joined: Thu Apr 22, 2010 3:47 pm

nooo ;) just light
Maya 2009 x64 & Maya 2011 x64
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
User avatar
face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

bazuka wrote:nooo ;) just light
wääh ;)
Then i must find a other solution
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
bazuka
Licensed Customer
Posts: 259
Joined: Thu Apr 22, 2010 3:47 pm

for what?

i made everything to work :D
Maya 2009 x64 & Maya 2011 x64
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
User avatar
face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

bazuka wrote:for what?

i made everything to work :D
Oh, good ;)
I thought it doesnt work.
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
vanlicht
Licensed Customer
Posts: 139
Joined: Fri Feb 26, 2010 8:19 am
Location: Los Angeles

The script is working great so far.
Here's my test render with Bazuka's script, bridging Maya and Octane:
http://refractivesoftware.com/forum/vie ... f=6&t=1668

1. The problem I encountered now is the exchange of measurement.
My native measurement in Maya in centimeter, and usually if I change that
in Octane form Centimeter to meter, it works fine.
But Maya script at the moment is not exchanging the measurement for me.
When the measurement is not correct, I find the image would have black/ gray
radiating circles in the picture. I found the same sympton while using maya2octane mel.
Even though I change the measuremeant in Octane manually and saves the file,
it's not working still. i would assume in Octane I need to set the measurement switch first,
before importing the objects. Hopefully Bazuka would be nice enough to fix this.

2. When in Maya2Octane script, I want to use the button "exisiting projects," there's always a
message "Encountered an improper argument." Though, it doesn't affecting my using the existing
ocs file.

Cheers,
Windows 7 64bit | Maya 2010 64 bit (main) | Maya 2011 | Intel i7-920 | Nvidia Quadro FX1800 | Nvidia GTX480
bazuka
Licensed Customer
Posts: 259
Joined: Thu Apr 22, 2010 3:47 pm

;)

yeah ur right script at the moment doesnt do anything about the size (measurement)

im still brain storming, coz i notice too that when u scale the obj to fit the meter size i get also black render, thats why i disabled that option (for now)

about the second probl hm, dont know what to tell u but what u can tell me is what ver of maya u use ;) so i can check

cheers
Maya 2009 x64 & Maya 2011 x64
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
MartyMart
Licensed Customer
Posts: 22
Joined: Wed Apr 07, 2010 8:55 am
Location: UK

Hi

Do we have a version that will work with
Maya 2011 Mac OSX (64 Bit)

Excuse my ignorance I'm a newbie...

Cheers

MartyMart
OSX 10.6.4, Imac 3.06 GHz Intel Core 2 Duo, 8 GB Memory, NVIDIA GeForce 9400
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