[Unsupported] Blender plugin v1.12

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
Alain
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Joined: Tue Jan 12, 2010 12:12 pm

OK, thank you guys. I removed all Texturepathproblems but I still have this Error:
Bildschirminhalt erfassen-1.jpg
What means this Error ?

Kind regards
Alain
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yoyoz
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Location: Belgium

it seems that the temporary mtl file is already in use at the moment you're trying to export. The plugin first creates the mtl and obj files using temporary names (so during an animation the next frame can be exported while the current one is rendered) and then rename them to the proper names.

It's a bit strange as the newly created temporary mtl file cannot be in use at this time and the destination should already have been removed 2 lines earlier... I can hardly imagine what's happening here.

Please remove existing obj and mtl files and try again.
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Alain
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Posts: 270
Joined: Tue Jan 12, 2010 12:12 pm

Thank you yoyoz !
Everthing works fine now :-)

Kind regards
Alain
Intel Pentium 2.8 GHz 2 Cores, 8 GB RAM, GeForce GTX Titan 8GB, Blender 2.72b, Win 7 64 Bit
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Synthercat
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Joined: Mon Aug 30, 2010 11:12 am
Location: Thessaloniki Greece

My work flow was :

1: edit on blender
2: Render still image
3: work on Octane
4: save Octane scene
5: Close octane
6: goto 1

Untill I did a UV map (I had already some UV on my scene when it worked)
and now it says this :

I tried deleting mtl and obj but it does work...
If I bypass the export do just the obj export on blender instead of the "render still imager"
the file works on Octane BUT... then step 4 cannot be done! It sais something about permission...
Thank you for caring blender mate!
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ExpBug.jpg
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pixelrush
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Possibly there is an image/name/path somewhere that contains a non Latin letter, something like a ç
Look at the last UV map you did before it broke.
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Octane v1.55
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Synthercat
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Pixelrush I am pretty sure I didn't use a Greek letter (You knew I am Greek?)
Besides the octane permision error I mentioned doesn't mean anything?!?
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pixelrush
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I am doing my best to be helpful but it isnt a paid support position ;)
I am reading your console about the unicode decode issue.
I supposed there would be an unusual character there somewhere....
Good luck with it.
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roeland
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byte '0x9a' definitely means one of the files contains a non-ascii character. It is apparently using windows-1253, which is the Greek windows code page. '0x9a' is indeed not a valid value in this code page. You will need to find out what file it's trying to read, and either convert this to windows-1253 or remove the character.

--
Roeland
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yoyoz
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Location: Belgium

it is reading the ocs file. Please post a copy so I can check where is the wrong character.
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Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
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steveps3
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Joined: Sat Aug 21, 2010 4:07 pm
Location: England

Looks like to guys and blender.org have finally broken your exporter. I just tried the latest BMesh SVN and when I exported I got all sorts of texture artefacts very similar to those reported in other posts when the answer has always been that they are exporting at the wrong scale. I've tried resizing my model with no luck. Looks like I will just have to leave BMesh alone for the time being.
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