OctaneRender for Modo 3.03.3 [STABLE]
Moderator: face_off
I PM you.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Hi Paul is Object Motion Blur not working in the latest stable release? (3.2.0.110.901)
Also it seems that IRP does not update when frame stepping or scrubbing the timeline for animated objects.
Also it seems that IRP does not update when frame stepping or scrubbing the timeline for animated objects.
Dino Inglese
CG Artist
Melbourne Australia
Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
CG Artist
Melbourne Australia
Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
I found some Issues too:
• The settings for network rendering in the Modo plugin are not remembered. I have to set it again and again.
• When rendering large formats for printing (5315 x 5315 pixels) Modo is freezing again and again. I have to restart Modo to get work again.
The freezing take place only when rendering while modifying materials or meshes. On rendering only the freezes do not appear. And on modifying without rendering it does not freeze too.
• Saving a large rendering (5315 x 5315 pixels) as a 16 bit png needs minutes instead of seconds – even on a SSD.
• When animating the „visible to camera“ tag, Octane is not recognizing this tag on an animation rendering. Only if you render frame by frame manually, with a reloading scene file on every frame, it will take effect.
• When zooming into the rendering (scroll wheel), the Image jumps to the left. You can see it in the GIF.

• The settings for network rendering in the Modo plugin are not remembered. I have to set it again and again.
• When rendering large formats for printing (5315 x 5315 pixels) Modo is freezing again and again. I have to restart Modo to get work again.
The freezing take place only when rendering while modifying materials or meshes. On rendering only the freezes do not appear. And on modifying without rendering it does not freeze too.
• Saving a large rendering (5315 x 5315 pixels) as a 16 bit png needs minutes instead of seconds – even on a SSD.
• When animating the „visible to camera“ tag, Octane is not recognizing this tag on an animation rendering. Only if you render frame by frame manually, with a reloading scene file on every frame, it will take effect.
• When zooming into the rendering (scroll wheel), the Image jumps to the left. You can see it in the GIF.

Last edited by Uhlhorn on Wed Aug 10, 2016 12:38 am, edited 1 time in total.
Yes, you need to tick Load All Frames Into Octane. Object Motion Blur is only supported for Mesh items, and not Mesh Instances or Replicators (but support for those is planned). The latest TEST release (3.3.2.112) changes the Load All Frames Into Octane property to Camera Motion Blur and Object Motion Blur, to make setting this up easier.Hi Paul is Object Motion Blur not working in the latest stable release? (3.2.0.110.901)
This is probably an Octane API function/limitation. Check with the latest TEST release of the plugin, and if it is happening there, I suggest posting on the Octane Standalone 3.03.2 release thread for the Otoy developers to see.The settings for network rendering in the Modo plugin are not remembered. I have to set it again and again.
You are potentially running out of system RAM (not VRAM) due to the size of the film buffers. How much RAM do you have, and how much is free when you are rendering at that resolution?When rendering large formats for printing (5315 x 5315 pixels) Modo is freezing again and again. I have to restart Modo to get work again.
The freezing take place only when rendering while modifying materials or meshes. On rendering only the freezes do not appear. And on modifying without rendering it does not freeze too.
Is that problem only occurring when the Alpha Channel is enabled?When zooming into the rendering (scroll wheel), the Image jumps to the left. You can see it in the GIF:
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
If I am reading that screenshot correctly, it shows 26GB used, which means you are almost out of RAM.I am using 32 GByte RAM. But the RAM is nearly unused.
This is fixed in the next release of the plugin (3.3.3.112) available shortly.When animating the „visible to camera“ tag, Octane is not recognizing this tag on an animation rendering. Only if you render frame by frame manually, with a reloading scene file on every frame, it will take effect.
I just did a quick test on a blank scene @ 5000x5000 pixels, and it took 8 secs for PNG 8 bit and 16 secs for PNG 16 bit. So sounds like you might be running low on RAM?Saving a large rendering (5315 x 5315 pixels) as a 16 bit png needs minutes instead of seconds – even on a SSD.
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Yes, you need to tick Load All Frames Into Octane. Object Motion Blur is only supported for Mesh items, and not Mesh Instances or Replicators (but support for those is planned). The latest TEST release (3.3.2.112) changes the Load All Frames Into Octane property to Camera Motion Blur and Object Motion Blur, to make setting this up easier.face_off wrote:Hi Paul is Object Motion Blur not working in the latest stable release? (3.2.0.110.901)
How about object motion blur Reference Items?
Dino Inglese
CG Artist
Melbourne Australia
Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
CG Artist
Melbourne Australia
Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145