The current maximum is 20 tiles. This will be lifted to something like 100 in a few months.Also can you tell how many uv tiles octane render supports?
Paul
Moderator: face_off
The current maximum is 20 tiles. This will be lifted to something like 100 in a few months.Also can you tell how many uv tiles octane render supports?
It's a maximum of 20 texturemaps - so you can have 100 x 100 uv tiles, as long as you don't use more than 20 individual texturemaps.So there will be ten tiles on u and 2 in v ?
Firstly, the error should read "Invalid" not "Valid" - I have fixed this in the next release. This error will usually show if the UDIM files do not all share the same filename (except for the tile numbers). ie. Are all your UDIM files named "Bump_????.png"?v1adut wrote:possible plugin UDIMs error. jpeg and png files
Hi Paul, the naming was like this: objectName_bump_1001.pngface_off wrote:Firstly, the error should read "Invalid" not "Valid" - I have fixed this in the next release. This error will usually show if the UDIM files do not all share the same filename (except for the tile numbers). ie. Are all your UDIM files named "Bump_????.png"?v1adut wrote:possible plugin UDIMs error. jpeg and png files
Paul
Can you post a screenshot of the folder holding the files and the command you used to create the UDIM in the plugin pls?the naming was like this: objectName_bump_1001.png
Is it possible you are selecting both Bump*.png and Diffuse*png (or Specular, etc)? When using the octane.createUdim command, all the selected files need to be the same prefix.Hi Paul, I made the screen shots.