So it seems that Photon Tracing treat differently thin objects like window sill in this example because 0.0001 works fine using Direct and Path Tracing.john_otoy wrote:Photon tracing uses the same ray epsilon default as all other kernels (0.0001)SSmolak wrote:Thank you ray epsilon was the problem. Default value is too high compared to other modes.
OctaneRender® 2022.1 XB 3
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I have not been able to reproduce a difference in my own testing. Please provide a simplified scene (ORBX) where changing the kernel produces the problem and we'll look into it. You can PM me.SSmolak wrote:So it seems that Photon Tracing treat differently thin objects like window sill in this example because 0.0001 works fine using Direct and Path Tracing.john_otoy wrote:Photon tracing uses the same ray epsilon default as all other kernels (0.0001)SSmolak wrote:Thank you ray epsilon was the problem. Default value is too high compared to other modes.
Ok I know what happened. Previous C4D plugin versions had different default Ray Epsilon value for Photon Tracing. Now it is correctly set but slider is still not calibrated. I will report it.john_otoy wrote:
I have not been able to reproduce a difference in my own testing. Please provide a simplified scene (ORBX) where changing the kernel produces the problem and we'll look into it. You can PM me.
Architectural Visualizations http://www.archviz-4d.studio
Bump strenght issue is still there. It looks different using Box Projection compared to UV Projection. Bump channel needs to 10x more power in Box Projection.
EDIT : This issue is not only in BOX projection but all other than UV Projection. New video added.
EDIT2 : I know why this is going. This is related to UV scale. More scaled UV -> more bump power in relation to the same scale used by Box Projection. So if UV is 10x times scaled Box Projection needs 10x more bump power to looks the same. I don't know if this in C4D related or Standalone.
EDIT : This issue is not only in BOX projection but all other than UV Projection. New video added.
EDIT2 : I know why this is going. This is related to UV scale. More scaled UV -> more bump power in relation to the same scale used by Box Projection. So if UV is 10x times scaled Box Projection needs 10x more bump power to looks the same. I don't know if this in C4D related or Standalone.
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OctaneRender 2022.1 XB 4 has been released: viewtopic.php?f=33&t=80512