OctaneRender™ 2020.1 RC1 [superseded by 2020.1 RC2]

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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mojave
OctaneRender Team
Posts: 1336
Joined: Sun Feb 08, 2015 10:35 pm

BorisGoreta wrote:Could you please tell me how exactly do I disable RTX on the node ?

Firstly I don't have standalone installed on it, only the slave. Secondly I don't know where to find the octane_log_flags.txt file.

Thanks !
Theoctane_log_flags.txt file must be manually created next to the slave executable in your case.
linograndiotoy
OctaneRender Team
Posts: 1350
Joined: Thu Feb 01, 2018 7:10 pm

It looks like we have an issue with Coating when a Multiply (or similar) node is used to define Albedo and Specular and both are providing a perfect "black" result.
Both spheres should look the same (the one on the right is correct).
CoatingIssue.PNG
The issue happens when Coating color is different than perfect black and we're using a Multiply node (or Add texture node...basically any node different than a "direct" RGB Color node) with a zero (black) result in both the Albedo AND the Specular inputs.






Standalone_Bug.ocs
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mojave
OctaneRender Team
Posts: 1336
Joined: Sun Feb 08, 2015 10:35 pm

oscartung wrote:I've only been able to get very minor speed increase for my scene (around 1% increase) with RTX on.
Still very buggy so far, sometimes scene does not start automatically with rtx on, it just stays on 0/1000, have to click on stop and start.
It also renders incorrectly under some occasion, please see screen shot
This issue will be fixed in the next release, thank you for the report.
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