New tests :
- png Alpha images don't work : No transparency in transparent areas (Checked with paths tracing and PMC). Very annoying bug, because no transparencies brings us back in the very early age of Octane and means
Not usable ! Please look at the renderedimages below.
- Loaded a big scene (8.7 Millions faces triangles) and attempted to relink a scene of around same weight with modified geometry : in 2.47 test it relinked with missing objects and broken materials. In 2.48 test it crashes Octane at the end of relink process.
For the memory amount displayed, according to what displays
EVGA Precision monitoring software, it looks +/- correct :
EVGA Precision displays an amount of 160-208 (fork of values seen with various scenes)used on each GPU even when idle. I got with a big scene 2400/2872 on my 3GB cards.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.