@Wallace, Hi and thanks for your answerswallace wrote: As I have said, layers are decomposed as individual BSDF lobes that make up the final reflectance/transmittance. Thin film on the other hand is not one such lobe, and it basically modulates these lobes when defined in the layers stack.
I can fix this issue by modifying the current behavior so that this phase shifting happens for all specular layers below (as it should), but I'd insist to keep thin film inside specular/metal layers to keep the number of layer nodes minimal, avoid having layer nodes with only two pins (thin film width and thin film ior), and because it means nothing without a specular/metal layer beneath it.
Well, just have a look at the competition please.
https://www.irayplugins.com/maya-doc/if ... _layer.htm
http://kb.thearender.com/thea-studio-v1 ... r-coating/
https://learn.foundry.com/modo/901/cont ... _film.html
Seems inevitable, better to do it now at the perfect moment, than later when it wiil be very hard/ impossible.
Also a true Thin film layer IS a Specular coating material (even on top of metals), but just a very thin one at a scale where interferences happens.
It seems like the problem is the way it's actually implemented in Octane,
so the solution is easy : just get rid of the wrong old implementation, and make a new one more physically correct as an individual layer lobe in a Thin Film layer Material node.
