Any idea when Mac OS X version will be out?
Thanks
Peter
OctaneRender™ 2018.1 XB1
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
There is a significant upgrade planned for the spectral AI denoiser in Octane 2019 after we finish training it on final implementations of Spectron fluorescence/polarization, new hair BRDF, material layers / substrates and more coming in that release. I want to be cautious and not over promise specifics until we can see how this compares to the current denoiser, but the potential for improvements is high especially for animations.coilbook wrote:Will octane/nvidia denoiser improve over time? (Better pixel color prediction, less blurring after denoising, etc.)
The denoisier is already great but are you and nVidia continue improving it to make it even better?
Goldorak wrote:There is a significant upgrade planned for the spectral AI denoiser in Octane 2019 after we finish training it on final implementations of Spectron fluorescence/polarization, new hair BRDF, material layers / substrates and more coming in that release. I want to be cautious and not over promise specifics until we can see how this compares to the current denoiser, but the potential for improvements is high especially for animations.coilbook wrote:Will octane/nvidia denoiser improve over time? (Better pixel color prediction, less blurring after denoising, etc.)
The denoisier is already great but are you and nVidia continue improving it to make it even better?
This is great! Thank you.
Pretty impressive release. It is good to see quicker releases are planed
. Waiting for 2019.1, Need the RTX cores enabled
.


Windows 10 Pro i9-9980XE 128GB RAM|4 x Titan RTX
Houdini 18.5(2020.2.1.2)|Cinema C4D R26|Daz Studio Pro 4.21.0.5(Octane 2021.1.6.83)
NVIDIA 460.89 Studio Standard
Houdini 18.5(2020.2.1.2)|Cinema C4D R26|Daz Studio Pro 4.21.0.5(Octane 2021.1.6.83)
NVIDIA 460.89 Studio Standard
FBX and ABC importing of vertex attributes is not yet complete, we're working on it.rohandalvi wrote:Hi,
Could you give the basic format for getting attributes to work. For example, the color attribute in houdini is called Cd. I exported the mesh as an fbx which stores the attribute. What do I write in the OSL editor to make it work?
The basic OSL syntax. I'm not a programmer, but I'm good at copy paste. :)
regards
Rohan
Once that's done then an osl shader such as this:
Code: Select all
shader OslTexture(
color test1 = color(1,0,0),
output color c = 0)
{
c = test1;
}
We want to introduce another osl node to make it easier to use.
Obviously we don't want to change the look unless absolutely necessary. Volume AO never really obeyed the AO distance in the kernel, which we changed, and that gives you more control over the render. There may still be an issue and we'll be investigate. In theory if you adjust the AO distance then you should get the same result as in V4, except more accurate.rohandalvi wrote:Hi,
Thanks, I found the switch. It was really far down in the settings. :)
I still find the difference to be really drastic. Will the new volume rendering eventually match the look of the older style?
regards
Rohan
It should work fine, we'll investigate. Does this happen with any scene you try to render? Is there any log messages?perro_abombao wrote:Hi...this build suport kepler? :roll: :roll: :roll: I have a old gtx 670 ...no problem with V4, but 2018 the program dissapear everytime :( :( (render target, material)...last driver 4.16 and 388.xx too...W10
Thanks for the scene, this will be fixed in the next XB.enricocerica wrote:The problem seems to be due to the displacement, I attached a quick test scene to illustrate the issue.haze wrote:When you have some time, please send a small test scene if you can. Thanksenricocerica wrote:Wow, just looked the date, it's november 22 not december, for one second I really thought it was xmas :)
Seriously, I see some great and awaited sutuff here, what a beautiful surprise !
This said, I meet an issue with a image texture, it is rendered completely blue, though it contains several colors (blue, red, yellow, white and black), will investigate to try to isolate the context.
What it should be :
What I got :