paride4331 wrote:Hi coilbook,
I did some tests, unfortunately in this case lava is made up of particles and object space does not solve this issue. I did some tests using phoenix with vray, but issue is like with Octane. I tried exporting simulation to .ABC as mesh or baking texture but no good result. I think, it needs something to get with velocity, age or viscosity ID info, but I'm not sure what I'm saying, I'll ask developers for a tip.
Regards
Paride
Thanks Paride
hopefully they can fix it where we can have noise texture baked into liquids. I think most renderer support this.
I also attached the image of phoenix texture map This texture makes hot lava turn to rock over time. maybe otoy can get it working so liquid can change color overtime. Would be nice to have all phoenix textures working in standard texture slot
And one more request. We still cannot have multiple color fluids in one grid. Can they please add RGB support.
Thanks