OctaneRender® for 3ds max® v3.06 - 4.33 [OBSOLETE]
Forum rules
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
hi, here is a very simple example where I need a button to disable the properties of the camera imager
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I beg you to finish the synchronization standard cameras octane Reder
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I fundamentally do not want to use your camera they are uncomfortable due to the fact that I have each camera set up and there is no button to disable camera image properties !!!!!
I feel bad because I run all the cameras in batсh render and think all at one time
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if I need a camera with a different exposure and shutter speeds I will create the camera using the octane render camera
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I don't want to use instances of cameras !!!! since possible instances are orthogonal to the camera - there is an error I need part cameras the orthogonal part no
............
I beg you to finish the synchronization standard cameras octane Reder
.............
I fundamentally do not want to use your camera they are uncomfortable due to the fact that I have each camera set up and there is no button to disable camera image properties !!!!!
I feel bad because I run all the cameras in batсh render and think all at one time
..........
if I need a camera with a different exposure and shutter speeds I will create the camera using the octane render camera
............
I don't want to use instances of cameras !!!! since possible instances are orthogonal to the camera - there is an error I need part cameras the orthogonal part no
- Attachments
-
- camera baatoon.rar
- (85.85 KiB) Downloaded 169 times
Hi Paride,paride4331 wrote:Hi coilbook,
I hope it will be, I think it's about adding a wsm to that. I'll ask the developers.
Regards
Paride
I am sorry to bug you again. Do you think this option to add second WSM can be done with the next release. We really need it in about two weeks so we are not sure if it is a simple fix or it is a very complicated stuff to make fuel renderable with its own color.
Thank you
Octane guys
OCIO support http://opencolorio.org/ - modo got one..
- vray has one - https://docs.chaosgroup.com/display/VRA ... IO+Support
why we need it: to use the filmic response (or similar)
http://www.maximeroz.com/filmic
https://www.youtube.com/watch?v=m9AT7H4GGrA
- hopefully - this could prove a great improvement to renderings -
OCIO support http://opencolorio.org/ - modo got one..
- vray has one - https://docs.chaosgroup.com/display/VRA ... IO+Support
why we need it: to use the filmic response (or similar)
http://www.maximeroz.com/filmic
https://www.youtube.com/watch?v=m9AT7H4GGrA
- hopefully - this could prove a great improvement to renderings -
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
- paride4331
- Posts: 3819
- Joined: Fri Sep 18, 2015 7:19 am
@Goldisart
viewtopic.php?f=81&t=59383&p=303846&hil ... me#p303846
viewtopic.php?f=6&t=58354
regards
Paride
viewtopic.php?f=81&t=59383&p=303846&hil ... me#p303846
viewtopic.php?f=6&t=58354
regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
- paride4331
- Posts: 3819
- Joined: Fri Sep 18, 2015 7:19 am
Hi coilbook, I'm testing about fuel,coilbook wrote:Hi
I submitted a bug a while back about OCtane not rendering Phoenix fuel . Can you, guys, fix it where we can add another modifier with volume medium and apply texture to the fuel like you did with particle modifier for mist, wetmaps, foam.
Currently we see only flames and smoke and do not see fuel and we really need to have fuel to be renderable and not just invisible. Thank you!
It seems to works well, I think the issues is with multiple simulation, But I'm still not sure. A screenshot with fuel explosion.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid