Hi Elvissuperstar007,
It is not a bug, it's the proper work about displacement map.
Displacement is a feature that changes the geometry and has priority; it uses uv transfrom not projection.
Regards
Paride
OctaneRender® for 3ds max® v3.05 - 4.30 [OBSOLETE]
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- paride4331
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- Elvissuperstar007
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Do not forget to add a very necessary function
viewtopic.php?f=24&t=59458
viewtopic.php?f=24&t=59458
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when converting a bitmap materials necessarily must be external in this case it works resource collection !!!!
if such conditions will not be you have all the materials to edit or make a ZIP archive
..............
it is necessary to fix necessarily !!!!
....
if such conditions will not be you have all the materials to edit or make a ZIP archive
..............
it is necessary to fix necessarily !!!!
....
17 days ago...
You must know it's THE main priority for loads of us?
Devs - Whatever happened to 3.06? Standalone and other plugins have had it for over 2 weeks now. I know there aren't many of us but when do the max users get their turn using AS?probably days, not weeks
You must know it's THE main priority for loads of us?
I'm waiting for Adaptive sampling too bu I think it is nice to have it polished out in the core and then get it into the plugin.
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- Elvissuperstar007
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+10000 This standard inquiry. Without which the particles are meaningless and do not work probably never and do not fix, ask for a yearGoldisart wrote:whether implemented this feature in next release.... because it is very important for particle
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- kcpr-raffaEl
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I'm affraid that may end up waiting very long, since 3.06 is still in changes, especially AS functionality.mbetke wrote:I'm waiting for Adaptive sampling too bu I think it is nice to have it polished out in the core and then get it into the plugin.
In 3.06 v3 some features got back again after been removed in v2.
So, for me it's better just to use 3.06 "as it is" now.