OctaneRender® for 3ds max® v3.05 - 4.30 [OBSOLETE]

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paride4331
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Hi Elvissuperstar007,
It is not a bug, it's the proper work about displacement map.
Displacement is a feature that changes the geometry and has priority; it uses uv transfrom not projection.
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Paride
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Elvissuperstar007
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Do not forget to add a very necessary function
viewtopic.php?f=24&t=59458
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Goldisart
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when converting a bitmap materials necessarily must be external in this case it works resource collection !!!!
2017-03-09_09-48-32.jpg
if such conditions will not be you have all the materials to edit or make a ZIP archive
..............
it is necessary to fix necessarily !!!!

....
2017-03-09_09-56-43.jpg
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Goldisart
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when converting Polygon side --- perhaps it would be reasonable to connect the two channels if it is only one comes with the other render is just my thoughts
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2017-03-09_10-01-35.jpg
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Goldisart
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whether implemented this feature in next release.... because it is very important for particle
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2017-03-09_10-07-40.jpg
Rik
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17 days ago...
probably days, not weeks
Devs - Whatever happened to 3.06? Standalone and other plugins have had it for over 2 weeks now. I know there aren't many of us but when do the max users get their turn using AS?

You must know it's THE main priority for loads of us?
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Goldisart
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synchronization of sequences
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mbetke
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I'm waiting for Adaptive sampling too bu I think it is nice to have it polished out in the core and then get it into the plugin.
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Elvissuperstar007
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Goldisart wrote:whether implemented this feature in next release.... because it is very important for particle
+10000 This standard inquiry. Without which the particles are meaningless and do not work probably never and do not fix, ask for a year
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kcpr-raffaEl
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mbetke wrote:I'm waiting for Adaptive sampling too bu I think it is nice to have it polished out in the core and then get it into the plugin.
I'm affraid that may end up waiting very long, since 3.06 is still in changes, especially AS functionality.

In 3.06 v3 some features got back again after been removed in v2.

So, for me it's better just to use 3.06 "as it is" now.
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