paride4331 wrote:Hi Goldisart,
you can work with any unit of measure you prefer. The settings in 3dsmax are:
1 unit of 3dsMax measure (meters .. octane works in meters)
2 units of displayed (meters, centimeters measure millimeter .. what you want)
Hi Paride4331,
I've been using cm as system unit for years. And as you suggested, my scene setups are problematic in terms of scale.
Light power values, procedural texture tiling problems so an so forth.
I've actually knew the problem from the start and tried to use Meters as system unit.
But if I do that than the max's viewport acts weirdly. Would like to know if you have a solution for this.
The problem can be seen in the picture below. The perspective view uses a kind of near clipping value. Real scale objects seems so small in 3D space.
There are some ways to overcome this problem. But if you happen to use cloth simulations and similar scale dependant features meters system unit doesn't work at best.
What would be your thoughts about this. Thanks,