I may be wrong here, but is it not the other way around. The syntheyes camera is a no target cam and the octane cam is?darkline wrote:Hi Jim - have you had any thoughts on the problem I posted in the last release thread? :
Ive got a bit of a problem with animating octane camera properties :
I have many shots that need 3D tracking/solving for visual fx work and rendered with octane. So my workflow is I solve using Syntheyes and then export to a maxscript. In 3DSmax I now have my scene markers and camera movement and it's all good. The problem arises when I needed to animate the focus depth of the camera (as the camera moves in) - you can't animate any of the octane settings unless you use an octane camera. The camera in my scene is a standard max camera (as would be exported from all 3D tracking solutions), and there's no way to turn it into an octane one in 3dsmax.
My workaround has been to create an octane camera, switch from the standard max camera to perspective view, match octane cam from current view and then link the octane camera to the max camera. The problem here is there is drift due to octane cam not having a target point, when the max camera does. So it becomes a very difficult process to use octane cameras for 3D tracked shots with a moving camera.
Is there any way you could either a) have an option to switch max camera to octane cam (retaining all it's animtion exactly) or b) have the octane camera controls available to animate using a standard max camera too?
thanks
You link both target and cam to the syntheyes camera and then select tjhe octane cam and go in to the motion panel and check "use target as up node"