OctaneRender™ Standalone 3.00 alpha 2

A forum where development builds are posted for testing by the community.
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rashadcarter
Licensed Customer
Posts: 70
Joined: Thu Sep 11, 2014 1:16 am

I'm having issues with the Environment Medium. From my tests it seems as if a uniform "frost" seems to be applied over the entire image. I do not see any depth affects with the medium. The Environment Medium is in my opinion a different horse to a standard medium. The Environment Medium needs to have an added option to include z-depth information so that nearby objects are obscured much less than more distant objects. Currently, everything, no matter how close or far from the camera all get buried behind the medium with the same intensity. The medium also needs a gradient option, so one can make certain the medium is more dense near the horizon and less dense with increasing altitude.

We need a real atmosphere model, and its beginning to look as if mere "medium" node may not be enough. Think Vue or Terragen or Bryce or Carrara. The atmospheric node needs to have Rayleigh scattering. Am I alone in this thinking?
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grimm
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Location: Spokane, Washington, USA

rashadcarter wrote:I'm having issues with the Environment Medium. From my tests it seems as if a uniform "frost" seems to be applied over the entire image. I do not see any depth affects with the medium. The Environment Medium is in my opinion a different horse to a standard medium. The Environment Medium needs to have an added option to include z-depth information so that nearby objects are obscured much less than more distant objects. Currently, everything, no matter how close or far from the camera all get buried behind the medium with the same intensity. The medium also needs a gradient option, so one can make certain the medium is more dense near the horizon and less dense with increasing altitude.

We need a real atmosphere model, and its beginning to look as if mere "medium" node may not be enough. Think Vue or Terragen or Bryce or Carrara. The atmospheric node needs to have Rayleigh scattering. Am I alone in this thinking?
I had the same thoughts when I first tried it, but I haven't played around with it enough to be sure. The scene's scale should affect it significantly, try scaling up your scene and see if it works better?
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bepeg4d
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hi,
beside playing with the medium node, have you tryed to reduce or enlarge, based on your scene, the Medium radius value in the Environment node?
It has a great impact on the deepness of the effect ;)
ciao beppe
rashadcarter
Licensed Customer
Posts: 70
Joined: Thu Sep 11, 2014 1:16 am

bepeg4d wrote:hi,
beside playing with the medium node, have you tryed to reduce or enlarge, based on your scene, the Medium radius value in the Environment node?
It has a great impact on the deepness of the effect ;)
ciao beppe
Thanks a ton. This helps a lot.
tigher
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Joined: Fri Dec 25, 2015 5:40 pm

Will there be an OpenCL C4d plugin Alpha release? Some one got me a AMD R9 390x and I want to put it to use. If not in the alpha or beta will a c4d OpenCL plugin exist when the commercial version of v3 is released and if so any hints on when that might be? thx
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smicha
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Location: Warsaw, Poland

Alpha 3 is out, guys :)
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