I'm having issues with the Environment Medium. From my tests it seems as if a uniform "frost" seems to be applied over the entire image. I do not see any depth affects with the medium. The Environment Medium is in my opinion a different horse to a standard medium. The Environment Medium needs to have an added option to include z-depth information so that nearby objects are obscured much less than more distant objects. Currently, everything, no matter how close or far from the camera all get buried behind the medium with the same intensity. The medium also needs a gradient option, so one can make certain the medium is more dense near the horizon and less dense with increasing altitude.
We need a real atmosphere model, and its beginning to look as if mere "medium" node may not be enough. Think Vue or Terragen or Bryce or Carrara. The atmospheric node needs to have Rayleigh scattering. Am I alone in this thinking?
OctaneRender™ Standalone 3.00 alpha 2
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I had the same thoughts when I first tried it, but I haven't played around with it enough to be sure. The scene's scale should affect it significantly, try scaling up your scene and see if it works better?rashadcarter wrote:I'm having issues with the Environment Medium. From my tests it seems as if a uniform "frost" seems to be applied over the entire image. I do not see any depth affects with the medium. The Environment Medium is in my opinion a different horse to a standard medium. The Environment Medium needs to have an added option to include z-depth information so that nearby objects are obscured much less than more distant objects. Currently, everything, no matter how close or far from the camera all get buried behind the medium with the same intensity. The medium also needs a gradient option, so one can make certain the medium is more dense near the horizon and less dense with increasing altitude.
We need a real atmosphere model, and its beginning to look as if mere "medium" node may not be enough. Think Vue or Terragen or Bryce or Carrara. The atmospheric node needs to have Rayleigh scattering. Am I alone in this thinking?
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
hi,
beside playing with the medium node, have you tryed to reduce or enlarge, based on your scene, the Medium radius value in the Environment node?
It has a great impact on the deepness of the effect
ciao beppe
beside playing with the medium node, have you tryed to reduce or enlarge, based on your scene, the Medium radius value in the Environment node?
It has a great impact on the deepness of the effect

ciao beppe
- rashadcarter
- Posts: 70
- Joined: Thu Sep 11, 2014 1:16 am
Thanks a ton. This helps a lot.bepeg4d wrote:hi,
beside playing with the medium node, have you tryed to reduce or enlarge, based on your scene, the Medium radius value in the Environment node?
It has a great impact on the deepness of the effect
ciao beppe
Will there be an OpenCL C4d plugin Alpha release? Some one got me a AMD R9 390x and I want to put it to use. If not in the alpha or beta will a c4d OpenCL plugin exist when the commercial version of v3 is released and if so any hints on when that might be? thx
Alpha 3 is out, guys 

3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540