Goldorak wrote:voltaire585 wrote:I would be very interested to see the Brigade denoiser brought over, assuming it uses geometry for its calc and not just the final image. Looks like Corona is going to kick butt for interiors while we are still waiting 8 hours for 10000 sample still noisy renders.

The brigade denoiser has a lot of potential if deeply integated in octane, like many other Brigade features that made their way to V3.
Goldorak - Are you saying that the denoise system you've developed for Brigade is the same one you're putting into Octane?
The GTC presentation showed the overriding reason to stay with Octane and not jump to Redshift, 2 images of complex scenes rendered to only 16 samples and denoised (slides 39 - 43 on the Otoy GTC presentation) All a bit confusing though as the images have Altus plastered all over them (you're honestly using the demo version? Wow)
Whichever method you're using, will we need to wait for 3.! to be done before we get to use a seamlessly integrated denoiser? Can you tell us when that will be.
I think Otoy is taking a real gamble by trying to do so many things, not explaining them properly to their customers, not saying when they'll be released, not keeping up with their competition in terms of speed/features/documentation
Sorry if this is sounding negative - I recently realised we'll be stuck on an old, old version of Octane if we can't get the 2 stage material converter to work for 3ds max, currently it's not.
Which means there's no access to any of the features from the last year of development and onwards unless we redo all the materials we use daily. If that needs to be done then we may as well make the jump to Redshift. Would like to stay with Octane as I don't really like 'switching sides' but Otoy are spending so much resource on features I either don't need or don't understand (lack of info, we're artists, not coders)