New Year's open themed still image competition (CLOSED)

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mlody47
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gzavye wrote:Render cache from Octane for photoshop post prod
hey octane team... are we allowed to do this?? I didnt know . :?:
i7 2600K + 2X gtx 580 + GTX 560 Ti + 8gbram + Win7 +
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
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Carl S.
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Morat wrote:How did you get that render cache image? I've not seen that before.
And why do you need that?
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gzavye
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To fix lighting issues and fireflies.
. To add glare and bloom.
. To add chromatic aberration.
. For noise reduction if needed.
I just read the rules and stricly apply them; I think :|
And why do you need that?
I render mask to add CA only on background of the image
hey octane team... are we allowed to do this?? I didnt know . :?:
If it's not allowed I simply reedit in photoshop to match the rules
hey octane team... just tell us, thanks
win 7 64 | i7 2600 3.4Ghz | 8Go | GTX 580 | 3dsmax | Octane for MAx 3.01 |Driver 306.23 |CUDA Driver 5.00
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gzavye
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OK, waiting for Team answer I've finished the second image

Sceenshot from Octane
cooked with pathtracing
1960 sp/px. rendering 3h.
Same technique for lighting : HDRI + meshlight
Octane capture
Octane capture
Rendered image at original format (2K) without post effects.
Hotpixel removal and vigneting used in OC
jatoba05_vigneting.jpg
final next year!
win 7 64 | i7 2600 3.4Ghz | 8Go | GTX 580 | 3dsmax | Octane for MAx 3.01 |Driver 306.23 |CUDA Driver 5.00
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bepeg4d
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Render cache from Octane for photoshop post prod
brilliant solution for material selection, very good job gzavye ;)
I don't understand why you can't use it , it's just an improvement of the alpha trick :roll:

ciao beppe
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radiance
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Joined: Wed Oct 21, 2009 2:33 pm

gzavye wrote:
To fix lighting issues and fireflies.
. To add glare and bloom.
. To add chromatic aberration.
. For noise reduction if needed.
I just read the rules and stricly apply them; I think :|
And why do you need that?
I render mask to add CA only on background of the image
hey octane team... are we allowed to do this?? I didnt know . :?:
If it's not allowed I simply reedit in photoshop to match the rules
hey octane team... just tell us, thanks
Hey,

I don't see any problems with this technique, as long as you don't make severe changes to your image that creates new content rendered with octane then it's fine with us.

Radiance
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great renders guys wish you luck in competiton and happy new year ;)
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gzavye
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It's time to finish.
Here are the final versions of my 3 images
hetreNaturel_HD01.jpg
jatoba_HD01.jpg
Marty_HD01.jpg
And as an extra plus bonus, my new year card that explains the aim of the images (little graphical visual puzzle)
bonneAnne2011_HD.jpg
Bonne Annee 2011! I wish you a happy new year! feliz año nuevo! ein gutes neues Jahr! felice anno nuovo!
Good luck all of you for the competition ;)
win 7 64 | i7 2600 3.4Ghz | 8Go | GTX 580 | 3dsmax | Octane for MAx 3.01 |Driver 306.23 |CUDA Driver 5.00
ribrahomedesign
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hi there.
happy new year to everyone.
here is my first entry. it started off as a test of the 2.3 v5 with light emitters . these scenes have no
environmental lights no windows ,so its only light emitters,
rendered in pathtrace ,aprox 2hrs render time
Post effects in photoshop : colour correction ,lensflare ,diffuse glow hope they accept these. :roll:
BTW: It schould be a Turkish Bath.
cheers
Rico
Attachments
screen2.png
screen1.png
20.png
19.png
18.png
11.png
10.png
Windows 7 , 64 b / GTX 590 / Archicad 15 , 64 b / Cinema 4D R 13 studio , 64b /Intel(R)Core(TM)Extreme3,20Ghz /always latest Octane.
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teecee2107
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Location: Liège - Belgium

Ok, this is my submission for this contest.

I got the idea of a kind of 'beauty and the beast' picture with a slight poetic feel and a bit of humor in mind.
I dont know if I succeeded, but here is the result.

'Look, Ma ! I've got a new friend !'
Look, Ma ! I've got a new friend !
Look, Ma ! I've got a new friend !
(Having a young daugter myself, I can hardly imagine what would be my reaction in such a situation ...) :shock:

I used an HDRI image for lighting and pathtracing. The resolution is 1600x1600
As mentioned on the image I used some models from Daz3D.

Here are some spec of the image:

625.902 triangles
738.2 Mb used
5h16min render time
2,01 Megasamples/sec
0,78 FPS
16000 samples/px

The camera presets : Agfacolor HDC 100Plus CD with ISO at 132, gamma at 0,8000, saturation at 1,100 and vignetting at 0,5

Here are two PrintScreen for more informations
PrintScreen5.jpg
PrintScreen2.jpg
Core 2 Quad Q9400 | 8Gb | Zotac 580 GTX 3 Gb | Windows 7 64bits | Octane 1.11 | Nvidia Driver 310.70
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