Can you elaborate a bit on the crashes? Is it Octane crashing itself or hanging?Rikk The Gaijin wrote:First of all, I thought that in a Physically-based render, Specular and Reflection were the same. So that confuses me...stratified wrote: Can you send me that OpenEXR file? Are all the layers black? Does it become visible if you change the exposure of the file in photoshop?
There are no layers, it's just one black layer.
stratified wrote: Reflection shows all reflections (diffuse, glossy and specular). Can you tell me what you would expect?
Can you show those noise passes? You should only use them when you get final render quality.![]()
Anyway, I cannot show them publicly, so I'll send you a PM with the images.
I keep getting crashes, this version is very unstable, plus the insane loading time is killing me...
OctaneRender™ Standalone 2.10
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
- stratified
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- Rikk The Gaijin
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I sent you a PM with the link to the scene, please tell me when you have it, so I can delete it (my Dropbox it's nearly full), thank you.
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Yes I had few crash when I cycled between the passes and it crashed also when I tried to save the passes in .exrstratified wrote: Can you elaborate a bit on the crashes? Is it Octane crashing itself or hanging?
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We just tested with your scene but we cannot reproduce the problem. Here it takes around ~15 seconds. Are you loading this from a network drive? What OS are you using? We also don't see any significant difference between 2.06 and 2.10.Rikk The Gaijin wrote:I sent you a PM with the link to the scene, please tell me when you have it, so I can delete it (my Dropbox it's nearly full), thank you.
cheers,
Thomas
- Rikk The Gaijin
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Mmmm, I did some more test. It appears that if I load the packed .orbx file (the one I sent you) it loads fast.stratified wrote:We just tested with your scene but we cannot reproduce the problem. Here it takes around ~15 seconds. Are you loading this from a network drive? What OS are you using? We also don't see any significant difference between 2.06 and 2.10.
cheers,
Thomas
The regular .ocs scene takes nearly 4 minutes to load, and all the files are on my local hard drive, plus as I said before, the same scene loads fast in 2.06.
Is there a way that you can unpack the .orbx, save it as regular .ocs and try with that?
- Rikk The Gaijin
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I unpacked the orbx file and save it as ocs. When I load the ocs, it takes 4 minutes to open.
Can you confirm the same behavior?
EDIT: actually, the scene CRASHED on loading, it didn't open.
Can you confirm the same behavior?
EDIT: actually, the scene CRASHED on loading, it didn't open.

Awesome. lots of new features to work with. The Lua SDK should prove very useful in plugin development and conversion of some interesting plugins to octane.
Win 11 64GB | NVIDIA RTX3060 12GB
Ok, thanks. It's the new version of the toolkit we use. Should be fixable.Rikk The Gaijin wrote:Mmmm, I did some more test. It appears that if I load the packed .orbx file (the one I sent you) it loads fast.stratified wrote:We just tested with your scene but we cannot reproduce the problem. Here it takes around ~15 seconds. Are you loading this from a network drive? What OS are you using? We also don't see any significant difference between 2.06 and 2.10.
cheers,
Thomas
The regular .ocs scene takes nearly 4 minutes to load, and all the files are on my local hard drive, plus as I said before, the same scene loads fast in 2.06.
Is there a way that you can unpack the .orbx, save it as regular .ocs and try with that?
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
- Rikk The Gaijin
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Ok thanks! I'm glad I'm not crazy...abstrax wrote:Ok, thanks. It's the new version of the toolkit we use. Should be fixable.

That's very strange, Rikk. Did you install the newest nvidia driver? I got just one crash only while loading very large scene, but besides it's rock solid. And yes - for larger scenes the loading time is longer.Rikk The Gaijin wrote:I keep getting crashes, this version is very unstable, plus the insane loading time is killing me...
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540