you can produce with some effortMurd0ck wrote:+1dinf wrote:Cinemas visible/volumetric lights would be great, if possible at all.
Read the complete Topic and found my wish in the last answer
******* Wishlist and feedback topic ********
Moderators: ChrisHekman, aoktar
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
And will you, if enough people wish to? Probably some kind of survey for the most wished features would do, later on. Like the core guys did for 2.0. Or do you implement every wish, step by step?aoktar wrote:you can produce with some effort
| Win 10 | 64 GB RAM | AMD 5900X | RTX 3080 12 GB| C4D 21| C4Doctane v2022.1.1|
Ability to use Octane via Team Render.
This would be huge for those of us in studios with a large number of machines available to use. It's SO close right now, just need to get the missing image texture issue figured out.
This would be huge for those of us in studios with a large number of machines available to use. It's SO close right now, just need to get the missing image texture issue figured out.
Windows 8 Pro | Intel i7 3770K 3.5Ghz | 32 GB ram | 4 x nVidia Titans
Windows 7 Pro | Intel i7 3930K 3.2Ghz | 32 GB ram | 2 x nVidia GTX 680 4gb
Windows 7 Pro | Intel i7 3930K 3.2Ghz | 32 GB ram | 2 x nVidia GTX 680 4gb
+1Murd0ck wrote:+1dinf wrote:Cinemas visible/volumetric lights would be great, if possible at all.
Read the complete Topic and found my wish in the last answer
How now to regulate it with OR, is too complicated and the results are well... not like the hit. Looks rather dirty.
Agree! Would be great to have different DOF / Bokeh options.winkelmm wrote:One thing that I would love is to be able to change the shape of the lens aperature to different shapes or at least some control over points or how round it is. Obviously I have no clue how hard this would be to implement.
Also, I think I remember hearing its being developed, and I know it's come up before, but for me the implementation of multi-pass would make Octane pretty much the perfect render engine!
Thanks guys. Loving V2!
Win 8.1 / i7 4930k / 2 x GTX Titan / Cinema 4d
- Setting the Octane Objects to my own defaults if possible. E.g. I change the Daylight everytime to less power and other colors.
- MoGraphs Multi Shader with Octane's ImageTexture
- Different projection methods to the members of a Mix Shader if possible
Probably the last point is said with wrong words or has to be done on another technical way. What I want to do is e.g. having all leafs of a tree painted with one leaf-material in UV, but cover them all at the same time with another UV map or projection type with a second material containing a noise, so that all leaves have one ground color but variation over all leaves via the second material. And all this with only 2 materials in the kind of a Mix Material.
In Cinemas renderer I would do this with 2 materials assigned via the add option of the material tag or a transparency in the second material.
- MoGraphs Multi Shader with Octane's ImageTexture
- Different projection methods to the members of a Mix Shader if possible
Probably the last point is said with wrong words or has to be done on another technical way. What I want to do is e.g. having all leafs of a tree painted with one leaf-material in UV, but cover them all at the same time with another UV map or projection type with a second material containing a noise, so that all leaves have one ground color but variation over all leaves via the second material. And all this with only 2 materials in the kind of a Mix Material.
In Cinemas renderer I would do this with 2 materials assigned via the add option of the material tag or a transparency in the second material.
Last edited by dinf on Thu Jul 31, 2014 7:38 am, edited 1 time in total.
| Win 10 | 64 GB RAM | AMD 5900X | RTX 3080 12 GB| C4D 21| C4Doctane v2022.1.1|
Sorry, it should say Octane's ImageTexture. Similar reason like the last point.dinf wrote:- MoGraphs Multi Shader with Octane Materials
While this is still an interesting point, I realised after writing that the Random Color shader is goood excatly for what i was asking for. Very cool- Different projection methods to the members of a Mix Shader if possible

| Win 10 | 64 GB RAM | AMD 5900X | RTX 3080 12 GB| C4D 21| C4Doctane v2022.1.1|
being able to properly undo any and i mean ANY numeric or slider change in any settings-window or ANY submenue with a simple c4d-undo.
- mortenkchristensen
- Posts: 9
- Joined: Mon Jun 16, 2014 9:23 am
Hi,
First off. Thanks for making this wonderful renderer for cinema. I work a lot with live action, so having the chance to work with Octane, melts the two worlds together perfectly.
I have a wish for future releases.
1. Anamorphic lens effects
It would be really great if we could have the chance to change the Bokeh settings. I really want to render images and get the anamorphic look. Vray has this and its called "Anisotropy"
Thanks in advance!
Regards,
Morten Kuhl Christensen
First off. Thanks for making this wonderful renderer for cinema. I work a lot with live action, so having the chance to work with Octane, melts the two worlds together perfectly.
I have a wish for future releases.
1. Anamorphic lens effects
It would be really great if we could have the chance to change the Bokeh settings. I really want to render images and get the anamorphic look. Vray has this and its called "Anisotropy"
(allows stretching of the bokeh effect horizontally or vertically to simulate anamorphic lenses.)
Thanks in advance!
Regards,
Morten Kuhl Christensen