I think what this is about is for instance this:roeland wrote:1. It's not on our road map. What are you trying to achieve? In a lot of scenes if an object doesn't receive direct light it will be very dark or almost black. If you need an object with a constant colour independent of illumination, use a texture emitter with low power on a black diffuse material.enricocerica wrote: 1.Is it planed to add an option on the object layer to allow an object to not receive light from any source ?
This is really needed to be able to add a back plane and to avoid over lit areas.
- You have a vertical plane with a foto of a planet ... atmosphere and black space. Something like this: http://josuuztarroz.com/wp-content/uplo ... -earth.jpg . Diffuse material with emission to make it a glowing planet. This serves as a background
- Spaceship mesh model before it. It's all dark in a dark texture space or milky way HDRI ... the stars etc are not enough to light the spaceship
- You create a sun (daylight system with HDRI) or some other form of light
And now the crap happens:
The black of space on your planet backgroundpicture starts to become gray, the whole emission of the planet becoms dull .... because the lightsource shines onto the plane with the background picture. I think he wants to avoid that.