
Hopefully no more delays.....

You have this button from the beginning of Blender plugin. Right inside of the "Mesh type" combobox.aLeXXtoR wrote:I would like to suggest a feature: a kind of “Copy From Active” button for the Mesh Octane Properties (at least for the Mesh type). Sometimes it takes really lots of time to set this properties to all objects. One of the best examples is fractured objects: when you have 1k-10k pieces setting their type is challenging )
I know that I may override types, but I prefer to keep separate settings for different objects in scene.
Thanks!
My God! You have unconsciously predicted my need of this feature many-many months ago! ))))JimStar wrote: You have this button from the beginning of Blender plugin. Right inside of the "Mesh type" combobox.
The elephant was not seen by us.
Visibility animation import is not supported by Octane alembic engine, at least so far. Blender exports visibility using object layers for meshes - and Octane's alembic import can only create the input pin in alembic node to which you can connect some new object layer node... But it does not import the object layer nodes themselves...Ide wrote:I would like to render my blender animation (5000 frames) in Octane Render 2.04 standalone.
I have made an animation in Blender where objects fade in via Object DATA > General visibility
everything works fine in Octane Blender, but when I export the animation via alembic to Octane Render 2.04 standalone for rendering, every object is always visible in the animation.
So my question is that is there a way to animate object transparency in Blender so that Octane Render Standalone 2.0 alembic would recognize the Transparency animation fade in from 0 > 1.
- Animate object transparency in Blender from 0.0 > 1.0 so that Octane render standalone 2.04 would understand it. is it possible?
- Does alembic support transparency animation (fade in).
If anyone knows how to animate transparency in blender so that Standalone alembic supports it I would appreciate some help. Thanks