OctaneRender™ Standalone 1.36 RC1

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Elvissuperstar007
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Corona Alpha v6 18/03/2014
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tC20xBRFC5w.jpg
3MPfbiHEBms.jpg
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00Ghz
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Btw How fast is Corona compared to Octane for same scene?

Obviously it is only CPU and no plans for GPU(guy says GPU won't bring any speed improvements.....yeah sure...)
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gabrielefx
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also Corona lacks a lot of features.
In Corona there is no support for Direct lighting + AO
No RT feature at the moment, no SSS, no participating media, no dispersion, also noise is a problem and is not possible to use many lights
This is justified because the software is developed by a single very young person (a genius) I think that Otoy should buy the Corona technology and implement it in Octane.
Thea with Presto 1.3 have mixed CUDA+Embree technology, then it's possible to use both.
I don't know who is the Otoy Boss but I think that all the videos we watched several months ago are fake or smoke...
Where is the distribute render feature?
With LUA I don't think I will make money.
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00Ghz
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That's my point they don't have basic stuff and they keep adding things that are nice but not a priority.

And now as hard as I try I can't be not harsh on them. People been complaining for the last couple of pages and they don't have any(ANY_AT_ALL) kind of response/solution to address customer concerns and needs. They are so eager to impress the industry but the their customers are ignored.
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ROUBAL
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What FPS did you use for both animations? The export only exports at 24 FPS (even if you select 30). Jimstar said he is working on allowing other FPS than 24. I think I had similar problems when exporting as well, then I took it into after effects and smoothed it to 30 and it cleaned it up.
I thought it was exporting 30, so I told it 30 in Octane and things got changed at that point, don't know if that was the actual problem. Either way, my animation was a bit glitchy. On the other hand, Alembic export was barely just added so I'm excited to see the next version.
@Kavorka : Thank you very much. I almost always use 25 fps, and I exported and rendered at 25 fps. I remenber now that Jimstar wrote something about that, but I probably misunderstood because its words didn't came to my mind when facing the problem.

Well, after more tests with 24fps to 24 fps, I am still not sure : It could be a problem of bad interpolation between a 24 fps export (supposed to be 25 fps) and a 25 fps render as you say, or not only... If you look at the image in close up, you will see that the problem is reduced, but still noticeable :

:arrow: I don't remember the value of the shutter speed that I used previously, but while setting up the shutter value in a new animation render test, I have noticed that when scrolling with the mouse wheel in the shutter value field, the images moves a lot in the render window. It is like some noise is added by Octane to the actual move of the camera.



:arrow: To Otoy Team : About the timeline : Now we have the choice between display of the time or the frame number in the time line. Thanks, it's great. But would it be possible to also have this choice in the render animation panel ?

Currently, it only displays the time. Thanks in advance !

:arrow: Now, I am experimenting around the alembic_export.abc node : None of my Octane nodes created in Blender are present Inside. Materials are empty. Their name not even display in the node inspector or nodes pins, although they appear in the pop up materials list viewport when clicking with the right mouse button. I will report in the Plugin section... :roll:

Best regards,

Philippe.
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xxdanbrowne
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I personally think Octane is an awesome tool. I'm sure the guys are working as hard as they can and they can't please everybody.
vipvip
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gabrielefx wrote:also Corona lacks a lot of features.
Thea with Presto 1.3 have mixed CUDA+Embree technology, then it's possible to use both.
yes, i use Thea since some monthes and the standalone version is quite excellent... and accessible ;)
Time-convergence and gestion of fireflies are great with Thea.
But Octane is still unmatched for the tight integration of the (lightwave) plugin with the excellent work of the plugin developper (Juanjo), and so remains a good competitor, but for animation only on my side...
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lixai
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yeah, Octane, is the only rendered that is getting SLOWER (!!!) with every release. :(
Maybe OTOY you don't make new releases ? thare are no new features in them, but the speed is getting a lot slower.

I am switching to RedShift for now.
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merid888

guys, let it octanerender team do well the things, i'm sure they can fixed all this issues :oops:
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roeland
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cakeller98 wrote:I posted a topic about multiple material import problem (should have said duplication on import)

Please update the obj importer to strip trailing spaces from the material names in the mtl file.

e.g.

Code: Select all

newmtl MTL0 
Kd 0.200 0.100 1.000
the "MTL0 " should only ever have been "MTL0" but because there is a trailing space in the mtl file, but the obj doesn't have a trailing space, octane imports 2 copies of the material. The blank material that is connected to the geometry, and the mtl file defnintion that is connected to no geometry.

Please strip the spaces from the end of all lines so this doesn't happen! It is such a pain to have to remember to process the mtl file every time. And if I forget... and re-import something, it messes up the connections - so like, I make a geometry change and re-export/import now oops, I have to reconnect all my dang materails.

:D please - it's a simple fix I'm sure. Much appreciated.
That is supposed to work, we have to look into it.

--
Roeland
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