OctaneRender™ Standalone 1.36 RC1
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
- Elvissuperstar007
- Posts: 2506
- Joined: Thu May 20, 2010 8:20 am
- Location: Ukraine/Russia
- Contact:
Corona Alpha v6 18/03/2014
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Btw How fast is Corona compared to Octane for same scene?
Obviously it is only CPU and no plans for GPU(guy says GPU won't bring any speed improvements.....yeah sure...)
Obviously it is only CPU and no plans for GPU(guy says GPU won't bring any speed improvements.....yeah sure...)
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
also Corona lacks a lot of features.
In Corona there is no support for Direct lighting + AO
No RT feature at the moment, no SSS, no participating media, no dispersion, also noise is a problem and is not possible to use many lights
This is justified because the software is developed by a single very young person (a genius) I think that Otoy should buy the Corona technology and implement it in Octane.
Thea with Presto 1.3 have mixed CUDA+Embree technology, then it's possible to use both.
I don't know who is the Otoy Boss but I think that all the videos we watched several months ago are fake or smoke...
Where is the distribute render feature?
With LUA I don't think I will make money.
In Corona there is no support for Direct lighting + AO
No RT feature at the moment, no SSS, no participating media, no dispersion, also noise is a problem and is not possible to use many lights
This is justified because the software is developed by a single very young person (a genius) I think that Otoy should buy the Corona technology and implement it in Octane.
Thea with Presto 1.3 have mixed CUDA+Embree technology, then it's possible to use both.
I don't know who is the Otoy Boss but I think that all the videos we watched several months ago are fake or smoke...
Where is the distribute render feature?
With LUA I don't think I will make money.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
That's my point they don't have basic stuff and they keep adding things that are nice but not a priority.
And now as hard as I try I can't be not harsh on them. People been complaining for the last couple of pages and they don't have any(ANY_AT_ALL) kind of response/solution to address customer concerns and needs. They are so eager to impress the industry but the their customers are ignored.
And now as hard as I try I can't be not harsh on them. People been complaining for the last couple of pages and they don't have any(ANY_AT_ALL) kind of response/solution to address customer concerns and needs. They are so eager to impress the industry but the their customers are ignored.
@Kavorka : Thank you very much. I almost always use 25 fps, and I exported and rendered at 25 fps. I remenber now that Jimstar wrote something about that, but I probably misunderstood because its words didn't came to my mind when facing the problem.What FPS did you use for both animations? The export only exports at 24 FPS (even if you select 30). Jimstar said he is working on allowing other FPS than 24. I think I had similar problems when exporting as well, then I took it into after effects and smoothed it to 30 and it cleaned it up.
I thought it was exporting 30, so I told it 30 in Octane and things got changed at that point, don't know if that was the actual problem. Either way, my animation was a bit glitchy. On the other hand, Alembic export was barely just added so I'm excited to see the next version.
Well, after more tests with 24fps to 24 fps, I am still not sure : It could be a problem of bad interpolation between a 24 fps export (supposed to be 25 fps) and a 25 fps render as you say, or not only... If you look at the image in close up, you will see that the problem is reduced, but still noticeable :


Currently, it only displays the time. Thanks in advance !


Best regards,
Philippe.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
- xxdanbrowne
- Posts: 503
- Joined: Wed Feb 06, 2013 2:38 am
I personally think Octane is an awesome tool. I'm sure the guys are working as hard as they can and they can't please everybody.
yes, i use Thea since some monthes and the standalone version is quite excellent... and accessiblegabrielefx wrote:also Corona lacks a lot of features.
Thea with Presto 1.3 have mixed CUDA+Embree technology, then it's possible to use both.

Time-convergence and gestion of fireflies are great with Thea.
But Octane is still unmatched for the tight integration of the (lightwave) plugin with the excellent work of the plugin developper (Juanjo), and so remains a good competitor, but for animation only on my side...
yeah, Octane, is the only rendered that is getting SLOWER (!!!) with every release.
Maybe OTOY you don't make new releases ? thare are no new features in them, but the speed is getting a lot slower.
I am switching to RedShift for now.

Maybe OTOY you don't make new releases ? thare are no new features in them, but the speed is getting a lot slower.
I am switching to RedShift for now.
Core i7 860, ZOTAC GTX 580 - 3GB, 2 x GTX TITAN, 32Gb RAM
guys, let it octanerender team do well the things, i'm sure they can fixed all this issues 

That is supposed to work, we have to look into it.cakeller98 wrote:I posted a topic about multiple material import problem (should have said duplication on import)
Please update the obj importer to strip trailing spaces from the material names in the mtl file.
e.g.
the "MTL0 " should only ever have been "MTL0" but because there is a trailing space in the mtl file, but the obj doesn't have a trailing space, octane imports 2 copies of the material. The blank material that is connected to the geometry, and the mtl file defnintion that is connected to no geometry.Code: Select all
newmtl MTL0 Kd 0.200 0.100 1.000
Please strip the spaces from the end of all lines so this doesn't happen! It is such a pain to have to remember to process the mtl file every time. And if I forget... and re-import something, it messes up the connections - so like, I make a geometry change and re-export/import now oops, I have to reconnect all my dang materails.
please - it's a simple fix I'm sure. Much appreciated.
--
Roeland